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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
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Last edited by Mikhayl; 02-10-10 at 09:53 AM. |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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good point you have there...
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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You can try altering the eqp files
[Equipment 8] NodeName=B03 LinkName=Bomb250Kg StartDate=19380101 EndDate=19421101 [Equipment 9] NodeName=B03 LinkName=3InchRocketGB StartDate=19421102 EndDate=19451231 [Equipment 10] NodeName=B04 LinkName=BombDummy [Equipment 11] NodeName=B05 LinkName=BombDummy Replace the Bombdummy with NULL IIRC the Bombdummy entry is what keeps them making passes after they have used all ordnance onboard |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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hey thanks!
good info.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#5 |
Chief of the Boat
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Will this not mean that you'll now get buzzed by much larger waves of aircraft
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Shouldnt do
The aircraft numbers are contolled by the airbase cfgs |
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#7 |
Chief of the Boat
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Rgr that
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