SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-16-08, 10:05 AM   #1
JCB
Watch
 
Join Date: Jan 2008
Posts: 26
Downloads: 0
Uploads: 0
Poking holes below the waterline

I generally try to sink lone unarmed merchants with my deck gun whenever possible. Shooting below the waterline will send even the biggest freighter to the bottom eventually. However!: When I am shelling my foe I try to poke holes along the whole waterline. My question is this: shuld I rather consentrate on making a BIG hole amidship under the waterline or should I continue making many small holes along the ship? Anyone done some research?

And by the way: What are the armour piercing shells good for? I would never, NEVER, engage in a gunfight with something armoured, as it would probably shoot back with a bigger gun... A theory: Since HE rounds are supposed to detonate upon impact, wouldn´t the shells explode upon impact with the water (on its way to hit below the waterline) detonating harmlessly meters away from the hull. (Just imagine the hardness of the water, hitting it at a couple of hundred meters pr second...) Maybe the AP rounds, being made for penetration rather than fragmentation, will serve my needs better?
JCB is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.