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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
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So it's time to lose my last crutch and turn off automatic map updates.
Firstly... I'm using GWX2, OLC GUI, and Torpedo Damage mods... The problem... I'm not sure how to go about getting the first exact fix on the target... Once that happens, thanks to OLC's excellent video, i'm all set to get his course & everything else. I noticed in OLC's video that his watch officer reports not only the targets relative bearing, but also his exact range. Mine (due to experience?) only reports short, medium, or long range... So I need to get the range myself, which is fine really, because years ago as a seaman apprentice I was a special sea detail lookout myself & thus know that irl ranges are "eyeballed" by the lookouts. So... Here is my plan, please let me know if there is a more elegant or better way: 1. Get set up within 5-6km of the target, id, establish speed, and get his range using the GUI... Then shoot his relative bearing & immediate plot his fix on the map... 2. Get his AOB & update the attack disk to find out his true course... 3. Flank the target. 4. Get into position and shoot a new AOB (also maybe double check speed w/3 minute rule (still not sure how to use the conversion chart ont he map))... 5. Plot the distance using my position against his course line when i want to fire. 6. Wait for close to 0 gyro angle & LOS! Sound okay? (btw if you're curious, my shipboard experience was 1993-4 on the USCGC Sweetbrier (buoy tender) in Alaska... I later became a Bosunmate and ran Motor Life Boats out of Oregon) -Antiacus GWX2, OLC GUI, Torp Damage Final |
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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HTH OLC
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#3 |
Maverick Modder
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Location: England
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BTW, please tell me, just how accurately can someone guestimate range with nothing but a pair of binocs?
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#4 | |
Let's Sink Sumptin' !
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#5 | |
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
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My personal claim to fame was spotting a sea kayak at 12,000 yards from a 37ft flying bridge.. ![]() That one earned me special sea detail lookout. The CO happened to be on the bridge. Maybe i'm mis-remembering the range thing. Maybe it's just the sonar yutz that reports short, medium, long... |
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#6 | ||
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
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If the OOD really wants range to a an object or vessel he can just shoot a quick radar range. As for sea kayaks at 12k yards, i don't think radar nor laser bino's will help. |
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#7 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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Antiacus, to answer your confusion about the 3:15 rule of thumb...
You mark your contact on the map. Start stopwatch and count 3 minutes 15 seconds. Immediately mark your contact's new position on the map. Get out the ruler tool and measure the distance between the first and second marks (or bearing lines if you used those instead). The distance measured will be anywhere from 0.1-0.9 km (usually). Let's say you got a result of 0.5 km from a Large Merchant. To convert this into knots you simply move the decimal one place to the right. Therefore, 0.5 km become 5 kts! ![]() Of course, things such as the contact "zig-zagging" will make measuring speed this way prone to an error where you will tend to underestimate. In these cases, add 1 kt to your speed measurement of the target. Underestimating a contact's speed is the most common cause for torpedoes missing to the rear of the target. Obviously, the most accurate way to judge a contact's speed is to parallel her course and match speed while you're at 90 deg. AOB. The reason for counting 3:15 instead of 3:00 even is due to the difference between the measure of a nautical mile and a kilometer. 1 minute @ 1 kt a ship will travel 102 ft. or 31 meters (I think SH3 rounds this up to 33 meters. Someone correct me if I"m wrong.) However, the smallest unit used on the SH3 nav map is 100 meters or 0.1 km. 1 nm = 1.15 mi. = 1.85 km You likely already knew a lot of this from your USCG days, but math and physics in SH3 aren't always the same as in the real world. ![]() Hope this helps you sink enough tonnage for you first 100k patrol on full manual! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#8 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
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Normally I find the 3:15 min rule taking too long since I am very impatient..
![]() I use the scope in combination with the length of the ship to estimate speed which normally takes between 10 and 50 sec... ![]() With this method I have been hitting ships from ~500 untill 2500 meters... ![]()
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#9 | |
Eternal Patrol
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#10 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#11 |
Eternal Patrol
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Sorry, my bad. I just wish the guy made mistakes ocassionaly. Of course when I used his full abilities I still missed sometimes.
I would suppose that even in a game we should get pretty good at judging range by the size of the target after sufficient practice. I would probably suppose wrongly, though.
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#12 | |||
Medic
![]() Join Date: Jan 2008
Location: Springfield, Oregon
Posts: 161
Downloads: 9
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On occasion the OOD on our ship would test the lookouts abilities against radar ranges, and those numbers pretty much reflect reality. Typically any kind of special sea detail, GQ, etc... has the best or one of the best lookouts assigned. On our boat there were about 25 to choose from though. |
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