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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
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I notice as I'm setting up my first career that it appears that I can actually fill up the entire damage control team w/new recruits or transfers from other positions. This doesn't feel entirely realistic. What's the deal on this?
(Sorry if this has already been asked somewhere else.)
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#2 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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![]() Quote:
This is an automated procedure and when a damage occurs each member of the damage party knows where he's supposed to be. If this were automated in SH4, it would look real, but the way it is, with the captain forced to manually place everyone to his damage station and then also remove the guy, it reminds me too much of the utterly unrealistic crew management system of SH3. |
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#3 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
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It is not totaly unrealistic in that there are several engineering watch stations that are not modeled in the Sim's "regular" crew (e.g., Auxiliary and IC divisions). Since the engineering spaces do not require additional personnel at GQ, in the RW, the "extra" engineering ratings along with ratings like cooks, stewards, storekeepers, corpman et. al. would standby in the forward and after battery compartments as the DC team.
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#4 |
Sea Lord
![]() Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
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Oooh!!!! You're absolutely right!!! I forgot about the support crew (like the "grill sergeants")...they'd certainly have some sort of battle station!!!
__________________
"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#5 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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I normally fill it up too. If it's a new career, I like to slam an Ensign into the lead position and fill the rest with new recruits, a few with engine and mechanical expertise. Then I promote as needed. I like to end up with a CPO (Sharkey of course) half way down the line imagining that I've now got two available groups to work on repairs, the Ensign's, who most likely now is a Lieuey, and Sharkey's group.
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#6 |
Pacific Thunder
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I like to leave one or two slots empty so I can sort/rotate the crew according to skills and abilities etc while on patrol before RTB. It makes figuring out awards and promotions easier for me later when in port. In port it is difficult to remember who deserves what.
Art |
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