SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-12-08, 10:33 PM   #1
Torvald Von Mansee
Sea Lord
 
Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
Uploads: 0
Default Dedicated damage control team?

I notice as I'm setting up my first career that it appears that I can actually fill up the entire damage control team w/new recruits or transfers from other positions. This doesn't feel entirely realistic. What's the deal on this?

(Sorry if this has already been asked somewhere else.)
__________________
"You may not be interested in war, but war is interested in you" - Leon Trotsky
Torvald Von Mansee is offline   Reply With Quote
Old 02-13-08, 01:59 AM   #2
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Quote:
Originally Posted by Torvald Von Mansee
This doesn't feel entirely realistic. What's the deal on this?
Realistic or not, I'm doing it all the time, because the alternative is even more unrealistic IMO: dragging sailors from their positions into the damage party and then reassigning them to their original jobs. I don't think IRL a captain would say: 'John, Jack, Jim and Bill, you're the damage party now. Move to your stations!'
This is an automated procedure and when a damage occurs each member of the damage party knows where he's supposed to be. If this were automated in SH4, it would look real, but the way it is, with the captain forced to manually place everyone to his damage station and then also remove the guy, it reminds me too much of the utterly unrealistic crew management system of SH3.
dcb is offline   Reply With Quote
Old 02-13-08, 02:27 AM   #3
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default

It is not totaly unrealistic in that there are several engineering watch stations that are not modeled in the Sim's "regular" crew (e.g., Auxiliary and IC divisions). Since the engineering spaces do not require additional personnel at GQ, in the RW, the "extra" engineering ratings along with ratings like cooks, stewards, storekeepers, corpman et. al. would standby in the forward and after battery compartments as the DC team.
Nuc is offline   Reply With Quote
Old 02-13-08, 02:07 PM   #4
Torvald Von Mansee
Sea Lord
 
Join Date: Apr 2006
Location: CA4528
Posts: 1,693
Downloads: 3
Uploads: 0
Default

Oooh!!!! You're absolutely right!!! I forgot about the support crew (like the "grill sergeants")...they'd certainly have some sort of battle station!!!
__________________
"You may not be interested in war, but war is interested in you" - Leon Trotsky
Torvald Von Mansee is offline   Reply With Quote
Old 02-13-08, 04:25 PM   #5
capt_frank
Watch Officer
 
Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
Default

I normally fill it up too. If it's a new career, I like to slam an Ensign into the lead position and fill the rest with new recruits, a few with engine and mechanical expertise. Then I promote as needed. I like to end up with a CPO (Sharkey of course) half way down the line imagining that I've now got two available groups to work on repairs, the Ensign's, who most likely now is a Lieuey, and Sharkey's group.
capt_frank is offline   Reply With Quote
Old 02-13-08, 09:45 PM   #6
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

I like to leave one or two slots empty so I can sort/rotate the crew according to skills and abilities etc while on patrol before RTB. It makes figuring out awards and promotions easier for me later when in port. In port it is difficult to remember who deserves what.

Art
aanker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.