SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-08, 08:16 PM   #1
von stauber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default snorkel schnorchel HELP!!!!!

still can't get snorkel working (tryind to get to: submerged-snorkel depth w/diesel engine power and battery recharging)

SH3 with GWX 2.0
VII B
ask CE to go to snorkel depth and rise snorkel
ok so far- Javolta

but
crew remains in electric eng compartment- so I manually move them to diesel engines compartment
but still diesels not running- still staying at 0 knots
engineer won't allow me to select "run in recharge mode" -not highlighted
help???
  Reply With Quote
Old 02-07-08, 08:26 PM   #2
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
Default

Quote:
Originally Posted by von stauber
still can't get snorkel working (tryind to get to: submerged-snorkel depth w/diesel engine power and battery recharging)

SH3 with GWX 2.0
VII B
ask CE to go to snorkel depth and rise snorkel
ok so far- Javolta

but
crew remains in electric eng compartment- so I manually move them to diesel engines compartment
but still diesels not running- still staying at 0 knots
engineer won't allow me to select "run in recharge mode" -not highlighted
help???
are you sure you have the snorkel installed in your boat?
Seek the icon that rises the snorkel and everything else should be done automatically!
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 02-07-08, 08:37 PM   #3
von stauber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default I have the snorkel button (under the chief enginner menu)

and when I select it the crew respons with a verbal "rising snorkel"
but watching the boat under camera view I see NO snorkel sticking up out of the water

do I really have a snorkel???
  Reply With Quote
Old 02-07-08, 10:03 PM   #4
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
Default

Quote:
Originally Posted by von stauber
and when I select it the crew respons with a verbal "rising snorkel"
but watching the boat under camera view I see NO snorkel sticking up out of the water

do I really have a snorkel???
When you are back in your base, go to the office menu and see your instaled items... very weird... :hmm:
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 02-07-08, 10:08 PM   #5
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

That sounds very weird. If you have the icon available to order raising the snorkel, and you get a verbal confirmation, you should both have one and see it rise.

Do you have a list of all the mods you have enabled? And what boat are you driving, what year is it and where is your home port? That might help narrow down the posssible problems.
  Reply With Quote
Old 02-07-08, 10:33 PM   #6
von stauber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default boat: VII B, 1939-40, base:Kiel, SHIII w GWX 2.0, mods:GWX 2.0 armed trawler patch,

Uboat 1.2 for GWX 2.0, Racerboy Flags and Pennants, stock sea floor mod
  Reply With Quote
Old 02-07-08, 10:59 PM   #7
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

Quote:
Racerboy Flags and Pennants
Well, that explains it.

I have been experimenting around with Racerboy's F&P mod for my own purposes and can tell you that he modified the 'turm' files to create the flags. The mod is not made to be GWX 2.0 compatible. It does appear to work, as far as adding on flags, but there are some odd things, such as the bridge seeming "roomier" than before and light highlighting the outside of the conning tower as if it were lit from underneath.

Trouble is that it is not compatible at all with U-Boat 1.2 and creates missing textures and nodes in the parts of the U-boat that include the decks to the conning tower. I'm assuming this is because of differences in the turms so the skins JCWolf uses do not "paint" onto Racerboy's turm properly.

You need to remember the F&P mod was done for stock SH3 1.4b.

You'll have to live without Racerboy's Flag mod until someone makes it GWX and/or U-Boat 1.2 compatible, if they ever do.

Every modder is off doing their own thing so it's a hit-or-miss chance for the SH3 players if a mod will work with other mods.
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Old 02-07-08, 11:17 PM   #8
von stauber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default i appreciate the responses and help- as always this

forum rocks!! with great people - thanks again
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.