SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-08, 05:48 PM   #1
emaluzer
Loader
 
Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
Default larger flags

Is there a way to make the flags for the ships larger so they can be viewed easier? I know the scope has a 10x magnification for GWX2.0. and I dont want the flags to be giant, but a little increase in size would help.

IN the /library folder there is flags.dat and flag.dat. Inside these are the countries flags. If I increased the size of the tga would they appear bigger in the game? If anyone has any helpful info on this subject please help!
emaluzer is offline   Reply With Quote
Old 02-07-08, 07:22 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Nope.
Won't work.
The flags are animated.
To change thier size, you must also do new animations.
  Reply With Quote
Old 02-07-08, 08:37 PM   #3
emaluzer
Loader
 
Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
Default thankyou

Are the flag animations hard coded then? Or can they be accessed?
emaluzer is offline   Reply With Quote
Old 02-07-08, 11:08 PM   #4
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

You can change the models using a good 3D modeling app such as Wings3D, 3D Studio MAX, or Maya. 3DSMax was the tool used by the SH3 devs at Ubisoft, if I recall correctly.

In the 'SilentHunterIII\data\Objects' folder are all the files for the "turms", or conning towers, of the U-boats. The models are in the .dat files.

Use Pack3D or skwas' S3D (Silent 3ditor) to unpack the models into .obj files for editing.

And you now know as much as I do on the subject.

Good luck and let us know what you learned so others can learn, too!
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Old 02-08-08, 05:18 AM   #5
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
Default The First Step

http://3dk.org/tutorial/3ds-max-Flag-Tutorial-in-3D-Studio-Max.html

Used not too many Vertax points !! and savit then AVI (Format ) ,
then convert it to Wafefront DAT.....and then conect RACERBOY

Last edited by Tomi_099; 02-08-08 at 07:59 AM.
Tomi_099 is offline   Reply With Quote
Old 02-08-08, 11:27 AM   #6
Vader 1
Engineer
 
Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
Uploads: 0
Default

The realism guys will go nuts but how about painting the flag on the side of the ship????.....waiting for sound beating to occur :rotfl: :rotfl:

Vader
__________________
Never Forget!
Vader 1 is offline   Reply With Quote
Old 02-08-08, 07:39 PM   #7
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by Vader 1
The realism guys will go nuts but how about painting the flag on the side of the ship????.....waiting for sound beating to occur :rotfl: :rotfl:

Vader
Hi!

Maybe not so nuts, since some neutral merchant ships did paint their national flags on the side of the hull in the hope the U-boats would be able to tell them apart from belligerent merchant ships.

Pablo
__________________

"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899
Pablo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.