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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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New version available! Now DanFrasers SpySat Modder 1.2
The readme is included here: LINK! old stuff: Well, some people like to do this. And more than just set everything to 100%, you can now modify any Campaign_RND.mis, decide whether you want to only task forces to be reported 100% of the time, or only large convoys, or more! It creates a backup of your original, so there's no fretting there either. It could also work for SH4 if the campaign file uses the same style, but I don't have SH4, so... Instructions: Just put in your ..SilentHunterIII\data\Campaigns\Campaign folder alongside your Campaign_RND.mis file. It will backup your existing one when you set changes, but other than that, that's it! Uploaded: LINK! Last edited by DanFraser; 02-07-08 at 10:23 AM. |
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#2 |
Stowaway
Posts: n/a
Downloads:
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I'll have to check this out.
Could be a great testing tool by saveing time not createing special test missions. I should be able to create just merchants or just warships, so on and so forth correct? |
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Thanks-if this is what I think it is my realistic outside contact mod that I was toying with working on will be mucho easier.
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#4 |
Canadian Wolf
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Hi Dan, just did an edit ([REL]) to your main thread title to bring it in line with the rest of the stuff here.
Nice mod ![]() ![]() RDP |
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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A greay way to introduce yourself with a KOOL mod.
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#6 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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Thanks!
I have a new version that I will upload at the first opportunity. The new one is better at displaying convoys and such. It also sorts out the contacts.cfg so that the range is sorted too. Still having an annoying time trying to get rid of boring little single ships, but it seems there are literally thousands of tankers and such spawning like mad. So, this version is now obsolete. The new one also has a better GUI, ie. drop down combo boxes instead of a window that covers the entire screen. I'm also working on creating a program that can read in all the information of the submarines (well, the hex stuff needs work) so that you can modify the information in a GUI instead of notepad. This also means it's a few clicks to get an XXI in 1939! So yeah, that kind of stuff. More editing: Ok, feedback is actually demanded(!) Tell me everything that is wrong with this program, what you would like to see, everything! After being able to read through the monster that is the Campaign_RND.mis and be able to easily modify a few settings for selected groups, the cfg files should be easy. My intention is to create something the standard user can use, to do things like alter the convoy reports, to modify starting dates of subs, upgrades etc. This will not be a mod, but a mod TOOL. So any modders out there, if you have information on what something weird or undocumented means, let me know, because if it's usable, it'll be in the program! Last edited by DanFraser; 02-07-08 at 06:36 AM. |
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#7 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Bump.
Any progress on the new build? |
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#8 |
Navy Seal
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He put up the link for download in the first post. Just be sure to download the 1.2 version.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Dan Fraser,
Welcome aboard. You have requested feedbeck. It has been the experience on this forum that the better a program works, the less the feedback. And many modelers have been frustrated by this. When I have time, I will dl this tool and use it. I will try to give feedback then. We are currently testing GWX2.1 full time, so I won't be able to help for a while.
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Irish1958 ![]() Last edited by irish1958; 02-16-08 at 10:51 PM. |
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#10 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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Well the fact that NO-ONE has complained means something
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#11 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Great Mod!...Most useful after GWX!...You should be working for a cypher department!...It is a great job!...Please keep coming with more genuine ideas as this one, it lenghtens the shelve life of the game play!
Hoo-Yah! from below! ![]() |
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#12 |
Chief of the Boat
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10 month for feedback!!
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#13 |
Swabbie
![]() Join Date: Oct 2006
Posts: 6
Downloads: 2
Uploads: 0
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Hello Dan. I am a noobie when it comes to mods. I have tried for over an hour to download your mod without success. I use win zip for downloads. This might be the problem. I downloaded the file & extracted it to the proper folder, but Winzip can not open it so I have the compressed win zip file in the campaign folder. I am willing to bet that is not doing me any good. Any suggestions would be greatly appreciated more than you know.
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#14 | |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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#15 | ||
Chief of the Boat
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![]() Quote:
Criticism v Observation = miles apart |
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