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#1 |
Grey Wolf
![]() Join Date: Sep 2007
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Side effect of working on the dive rates. Both pics taken at a standard bell.
S-boat ![]() Gato class- but all boats sit better in the water now. ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 02-05-08 at 03:20 PM. |
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#2 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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Looks pretty good, I'm starting to hate the way my USS Plunger rides so high in the water. Is it a reasonable simple fix and would you mind spilling the beans?
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#3 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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Although simple- it's not esay to get it right and the boats may still need a little more tweaking. Once you're close, you'd be surprised the differnce a 5 inch change in draft can make. Once the surface draft was changed, I then learned the surfaced U/D drag will cause the boat to lift in the water as speed increases when set at the default vlues. Changing this value then affected the roll characteristics too and required further experimentation. Then you have to play with getting the correct relationship between the surface and submerged drafts. The changes made for RFB are an attempt at a well balanced approach to the boat files and may have changes other's don't like. The ascent and descent time underwater have been slowed down. The S-boat drive times were increased because she dove WAY too fast on both normal and emergency. The changes in performace rely on having the correct speed for each bell too, and may or may not work well w/o the bell changes in RFB. We found historical values for turn rates submerged, and surface acceleration rates and have been working the boats towards these values. These changes should be comnpatible with any mod as long as you understand many things are affected including acceleration rate and turn rate. I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock. May even throw it up for general testing in a couple of days for non-RFB players. Depends on the feedback from the RFB crew. If they say it needs more tweaking, then the test release will be delayed. Once out, other people can then play with it. BTW, ever notice the boats look a little more agressive sitting lower in the water?
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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that looks pretty cool
the little things are the most important things!
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#5 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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I'm looking forward to this fix. I get tired of seeing my props bobbing out of the water.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#6 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Very nice... much more reaslistic, I think.
JD |
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#7 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
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Very nice effects created in the 2 screen shots. For the first time the shots look very much the same as if this was a period photo. If you make this available for gamers who aren't using a particular mod such as RFB, TM, etc I look forward to giving it shot.....GREAT WORK!
ALso, what program do you use to open the files. I've always wanted try my hand at it. |
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#8 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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Here's the Porpoise class w/ ROW.
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Just understand that playing with stuff has other effects. For example- lowering the boats affected adjustments I'd already made to the dive times because the bow planes got a "bite" in the water sooner. So I had to go back and make changes again. Changing a couple of numbers without checking out everything else can lead to unwanted results when dealing with the physics in the game. Drag settings on planes and rudders affect the performance in many different ways. they don't just simply increase the drag and that's it.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#9 |
Lucky Jack
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I got to play with this mod gents and it is great. The day of the silver surfer submarine are over
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Canadian Wolf
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Looks great, be nice to have this for TM as well, but maybe a reason to
re-install RFB ![]() ![]() RDP |
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#11 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | ||
Canadian Wolf
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go now ![]() RDP |
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#13 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Awesome
Seems like you managed to solve the ride height and the fact the stern does not sit to high in the water. Dave and I had been going absolutely nuts over this when we last touched it 1.5 months ago. We kinda decided to stay clear.
I am definatly happy you fixed this ![]()
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#14 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Excellent work! It actually looks like the boat is carrying some fuel, ammo and a crew! They kind of reminded me of those container ships when they are empty!
Well done!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#15 |
Eternal Patrol
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Oh, man, those look so much better!
![]() I'm glad to hear you're looking at the acceleration rates as well; SH3 has way to good acceleration for all ships, and it sounds like SH4 followed in its footsteps.
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“Never do anything you can't take back.” —Rocky Russo |
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