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Old 02-05-08, 02:44 PM   #1
swdw
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Default How's this for a surface profile? Coming in RFB

Side effect of working on the dive rates. Both pics taken at a standard bell.

S-boat



Gato class- but all boats sit better in the water now.

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Last edited by swdw; 02-05-08 at 03:20 PM.
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Old 02-05-08, 02:53 PM   #2
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Looks pretty good, I'm starting to hate the way my USS Plunger rides so high in the water. Is it a reasonable simple fix and would you mind spilling the beans?
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Old 02-05-08, 03:16 PM   #3
swdw
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Quote:
Originally Posted by Galanti
Looks pretty good, I'm starting to hate the way my USS Plunger rides so high in the water. Is it a reasonable simple fix and would you mind spilling the beans?
There are several changes that it took, what it nost interesting is that changing the surface draft seems to also affect ther fore-aft relationship of the CG.

Although simple- it's not esay to get it right and the boats may still need a little more tweaking. Once you're close, you'd be surprised the differnce a 5 inch change in draft can make.

Once the surface draft was changed, I then learned the surfaced U/D drag will cause the boat to lift in the water as speed increases when set at the default vlues. Changing this value then affected the roll characteristics too and required further experimentation. Then you have to play with getting the correct relationship between the surface and submerged drafts.

The changes made for RFB are an attempt at a well balanced approach to the boat files and may have changes other's don't like. The ascent and descent time underwater have been slowed down. The S-boat drive times were increased because she dove WAY too fast on both normal and emergency. The changes in performace rely on having the correct speed for each bell too, and may or may not work well w/o the bell changes in RFB.

We found historical values for turn rates submerged, and surface acceleration rates and have been working the boats towards these values.

These changes should be comnpatible with any mod as long as you understand many things are affected including acceleration rate and turn rate.

I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock. May even throw it up for general testing in a couple of days for non-RFB players. Depends on the feedback from the RFB crew. If they say it needs more tweaking, then the test release will be delayed.

Once out, other people can then play with it.

BTW, ever notice the boats look a little more agressive sitting lower in the water?
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Old 02-05-08, 03:58 PM   #4
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Default Good Job

that looks pretty cool
the little things are the most important things!
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Old 02-05-08, 04:02 PM   #5
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I'm looking forward to this fix. I get tired of seeing my props bobbing out of the water.
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Old 02-05-08, 04:03 PM   #6
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Very nice... much more reaslistic, I think.

JD
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Old 02-05-08, 05:26 PM   #7
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Very nice effects created in the 2 screen shots. For the first time the shots look very much the same as if this was a period photo. If you make this available for gamers who aren't using a particular mod such as RFB, TM, etc I look forward to giving it shot.....GREAT WORK!

ALso, what program do you use to open the files. I've always wanted try my hand at it.
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Old 02-05-08, 05:54 PM   #8
swdw
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Here's the Porpoise class w/ ROW.


Quote:
Originally Posted by JSF
Very nice effects created in the 2 screen shots. For the first time the shots look very much the same as if this was a period photo. If you make this available for gamers who aren't using a particular mod such as RFB, TM, etc I look forward to giving it shot.....GREAT WORK!

ALso, what program do you use to open the files. I've always wanted try my hand at it.
The files are the .sim file for each sub so you need skwasjer's S3D editor.

Just understand that playing with stuff has other effects. For example- lowering the boats affected adjustments I'd already made to the dive times because the bow planes got a "bite" in the water sooner. So I had to go back and make changes again. Changing a couple of numbers without checking out everything else can lead to unwanted results when dealing with the physics in the game. Drag settings on planes and rudders affect the performance in many different ways. they don't just simply increase the drag and that's it.
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Old 02-05-08, 09:18 PM   #9
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I got to play with this mod gents and it is great. The day of the silver surfer submarine are over
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Old 02-05-08, 09:20 PM   #10
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Looks great, be nice to have this for TM as well, but maybe a reason to
re-install RFB


RDP
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Old 02-05-08, 09:24 PM   #11
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Quote:
Originally Posted by reallydedpoet
Looks great, be nice to have this for TM as well, but maybe a reason to
re-install RFB


RDP
More reasons are coming to install RFB again...this is just one of them
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Old 02-05-08, 09:37 PM   #12
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by reallydedpoet
Looks great, be nice to have this for TM as well, but maybe a reason to
re-install RFB


RDP
More reasons are coming to install RFB again...this is just one of them
At the very least I could add RFB to one of my other installs, I have 3 on the
go now


RDP
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Old 02-05-08, 09:55 PM   #13
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Awesome

Seems like you managed to solve the ride height and the fact the stern does not sit to high in the water. Dave and I had been going absolutely nuts over this when we last touched it 1.5 months ago. We kinda decided to stay clear.

I am definatly happy you fixed this .
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Old 02-05-08, 10:15 PM   #14
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Excellent work! It actually looks like the boat is carrying some fuel, ammo and a crew! They kind of reminded me of those container ships when they are empty!

Well done!
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Old 02-06-08, 01:25 AM   #15
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Oh, man, those look so much better!

I'm glad to hear you're looking at the acceleration rates as well; SH3 has way to good acceleration for all ships, and it sounds like SH4 followed in its footsteps.
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