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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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Hi, I play silent hunter 3 absolutely loads, and I'm one of these people who like to play it arcade style
![]() I'm also a bit of a programmer, being that is what my degree course is all about! I have stumbled across a few people asking for a program to set up a spysat mod with GWX and such. I know there at least was one out there, but obviously it messed up your campaign if it was for another mod etc. I've just knocked one up that just reads the data, looks for certain lines, and spits out new data with all of these set to 60 minutes and 100% probability. It works, and the program is TINY! But, being a programmer, I want to make this better ![]() What if someone wanted to only have task forces reported? Only convoys, only big convoys? Analysing the data in the Campaign_RND.mis file I can identify that all groups have the same info, only differing in the number of internal units (ships). Bam, easy to write up the other stuff to add to the program to have these set up. Now I'm just trying to figure out what the data actually means. Code:
[RndGroup 1] GroupName=US Coastal Convoys 42 Category=0 CommandEntry=0 Long=-6319192.000000 Lat=5707450.000000 Height=0.000000 DelayMin=60 DelayMinInterv=36000 SpawnProbability=75 RandStartRadius=0.000000 ReportPosMin=0 ReportPosProbability=0 Heading=102.615440 Speed=9.000000 ColumnsNo=3 Spacing=900 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19420401 GameEntryTime=0 GameExitDate=19440228 GameExitTime=0 NextWP=0 Category and CommandEntry appear to be the same for all groups. If they aren't can someone tell me what it is actually for then? DelayMin and DelayMinInterv, so, what's it delaying? Is there anything in here to help me identify between task forces and convoys/single ships? Now on to the units themselves... Code:
[RndGroup 1.RndUnit 1] Type=101 Origin=American Side=0 CargoExt=-1 CargoInt=0 CfgDate=19390101 No=1 Escort=false SpawnProbability=100 CrewRating=2 Side? Good bad neutral? Explanation anyone? CargoExt and CargoInt, are these the value types for cargo being carried? 'No'? Huh? (had to use '' to identify that was a type I was referring to :p ) And how is escort used specifically? If someone could explain these values to me I would be seriously grateful! |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minor Warship Type13=Auxiliary Cruiser Type14= Type15= Type16=Iceberg ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental ;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Bomber Type304=Patrol Type305=Helicopter Type306=Environmental ;Land Type400=Vehicle Type401=Tank Type402=Armored Personnel Carrier Type403=Artillery Type404=Antiaircraft Type405=Missile Type406=Airbase Type407=Naval Base Type408=Environmental ;Ordnance Type500=Mine Type501=AntiSub Net Other answers in yellow |
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#3 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 15
Uploads: 0
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Thanks, I'll create a new thread with a better title so that people know what's involved!
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