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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
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I was wonder if some kind old hat of a skipper could share a bit of wisdom on detection distances?
At what distance do look outs spot the subs silhouette day and what about night? Also at what distance does passive sonar pick up the subs screws at the different levels of speed? What is the max linear distance that active sonar able to get a hit? Thanks |
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#2 |
Commodore
![]() Join Date: Oct 2007
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I'd like to get some information on these matters also...Seems to me the SH4 IJN lookouts have unnatrually great eyesight (contrary to the propaganda during WWII that the Japanese were nearsighted and had generally poor vision). I seem to get spotted all the time, even at night, from insanely long distances...
Related to this, is there a way to MOD the AI detection distances...to make things more realistic/fair? (Call it Easier if you like)
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#3 |
The Old Man
![]() Join Date: Oct 2007
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There are two files related to AI sensors: AI_Sensors.dat in Data\Library and Sim.cfg in Data\Cfg. For the first you'll need S3D Editor, for the latter Ye Olde Windoze Notepad. I also recommend reading this excellent thread, as well as this one, both by Ducimus, on how the AI sensors work. They're quite old, but the gist is still there.
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#4 |
The Old Man
![]() Join Date: Apr 2006
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The tennis net is too high, the basball too small, the football the wrong shape. Soccer field too muddy. Golf ball too smooth. Money the wrong color, weather not the right temperature. Water doesn't taste right. I don't feel good today.
-Pv- |
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#5 |
Navy Seal
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Distances
I always figure visually I can be spotted at 5 miles daytime, 3½ miles night, 5 miles by aircraft.
I consider I should be at silent running with an escort within a mile. I don't care what range active can pick me up because I plan on losing them even when I'm well inside that distance, whatever it is. When they hit the active I get busy and hit the jets to get out of there. That's usually when I'm able to break contact and slink away. I have found sometimes that periscope depth is a good depth when they're actively pinging. Don't know why, but they seem to have more trouble locating me sometimes, but beware, there is less room for error there. I find myself getting more aggressive with escorts lately since I hate them so. Oh, I forgive them, but I hate them. ![]()
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#6 | |
Navy Seal
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#7 |
Grey Wolf
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With tm 1.7.6, I feel pretty good about getting as close as 2000-2500 yards on single merchants at night with cloud cover and rough seas. Anything under that and I feel like I'm taking a huge risk. Sometimes I can close to 1000 yards, sometimes I get spotted much earlier.
Clear moonlit nights with calm seas, maybe as close as 4000 yards. During the day with decent visibility, I try to pull the plug at least around 6000 yards. |
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#8 | ||
Commodore
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#9 |
Navy Seal
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GWXers have been worked over by the escorts from hell. Brits are the best. They draw that circle of maximum battery range and work it until little pieces of mangled submariner float to the surface. They do not quit. They do not miss. You must beat them. The bottom of the Atlantik is littered with the corpses of good U-Boat Kapitans who never lived long enough to see a single target, much less damage or sink one, whose sunken hulks still hold all the torpedoes they left port with.
The laughter of the GWXer is a haunted, bitter laughter born of meeting death on its own terms and having survived....last time. It is the acid laughter of those who consider themselves already dead, scoffing at the pessimism of those in the Pacific who can rightly expect to survive. A GWXer dreams of confronting those as "difficult" as the Japanese, but knows that his fate is of a nature vastly more grim. The GWXer knows that 90% of his buddies will never feel the land beneath their feet again. His present desparate situation is his badge of manhood. All others are somehow lesser beings. He expects that somehow he will find a way to be in that 10% who return to Lorient just one more time. That is as far ahead as he dares to contemplate. For him, this war will never end. He laughs a knowing, haunted, wise and doomed laugh from hell itself.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 02-04-08 at 02:09 PM. |
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#10 |
XO
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TC is also a dead give away.
If you're TCing too fast and approaching a sighting, you're going to get tagged. Always best to TC at a controllable speed and reduce to 1:1 upon sighting. Do not TC at any time during the contact.
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#11 | |
Commodore
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#12 | |
Commodore
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#13 |
Bosun
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Someone posted that as long as you're not over 32x TC you should be fine.
I did some tests and it works for me. Regards Dieter
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