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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Yes, I know the save was taken at 200M while in contact with the enemy. Yes, I have read that saving while submerged is a known issue.
But I don't really care!!! I saved, since I didn't have another hour or two to complete evading and get back to the surface. Yes, I know we are suppose to be complimentary and defferential to the devs. But I am sorry, I worked in Systems for something less than 30 years. Saving an applications state to disk and reloading with the same application is Programming 101. There is nothing hard or tricky about it. Programmers who cannot program a save and load function in an application are simply incompetent. Just because they are game programmers doesn't make inability to handle a basic programming task more acceptable than if they worked for Sun, Intuit, or Microsoft. Finally, this is not the only game to ever experience save/reload problems. I think if I decide to teach in my retirement, the first programming assignment will be how to write a save/load function. ![]()
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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