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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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I always play SH3 in real time (never use TC) and I have two questions:
1. Anyone who play in realtime too, observe a weather changes? Because I'm 7th day on the sea and I have the same weather even wind is the same (4m/s direction 0). This is my 3rd patrol without weather changes. 2. Is possible to set the crew fatigue to simulate long time patrol fatigue (every day spending on the patrol can regenerate less fatigue) for example: day on the patrol max fatigue level 1-7 100% (crew can regenerate their fatigue to max level) 8-12 95% 13-18 90% |
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() Weather not changing seems to be a function of save games, but I'm not sure completely how it works.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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#4 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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Thanks. But anyone can help me with fatigue model?
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#5 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() Quote:
Use SH3CMDR and you car choose among several fatigue models, including none.
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Irish1958 ![]() |
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#6 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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I always use Sh3commander.
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Great.
The fatigue model has been bantered about on this forum and the UBI forum quite a bit. The choices in SH3CMDR are the best anybody has been able to come up with. Your idea of relating the fatigue to length of patrol has been addressed to great length in the NYGM mod and the mod discussion thread.
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Irish1958 ![]() |
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