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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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quest about tm mod
hi guys
forgive me i dont know how to explain but when leaving a port or during patrol need to "run" and pressing enter till the counter stops to 8192(i dont know how to tell you...) and a ship appear, the watchman reports for the ship(but i havent sonar report) but till to press "-" the ship its gone. playing stock or rsrdc on stock the game goes to 1 and watchman & sonar report for the ship. forgive me for my bad english best regards ps installation 1 tm 1.7.6 rsrdc 211 row |
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#2 |
Gunner
![]() Join Date: Jul 2007
Posts: 95
Downloads: 31
Uploads: 0
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If the ship spotted is any enemy ship such as a merchant or warship, TC will drop to 1. The notable exception is Sampans and Junks. If these ships are spotted, the game will ignore them as far as dropping from TC, but will still spot them. Sonar in TM is not enabled while running on the surface (not entirely realistic, as sonar heads on the bottom of the boat could detect ships at moderate range at low surface speeds, but its there anyway)
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Running time compression at 8192 is too fast for you to react when you see a message po up. By the time you can react a few game hours would have passed. It can also be dangerous.
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