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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Location: Toowoomba, QLD, Australia
Posts: 23
Downloads: 39
Uploads: 0
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Before I start my rant just want you to know I love SH3 (GWX) and play it and SH4 (RFB & RSRD) regularly. This rant will have 3 sections HATE, SOLUTION and EXAMPLE OF SOLUTION.
First the HATE ![]() ![]() ![]() ![]() ![]() Other two sections still to come, off to play SH3 (GWX).
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Current Status Game: Silent Hunter 3 (GWX 3 Gold, SH Command) Career: Rank: Boat: Patrols: Ships Sunk: Tonnage: |
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#2 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Yep I agree Ubi should release the code so that the game/sim can be fixed properly
I dont buy any games new or off the shelf now! Most are bugged and unstable Luckly I scored SH3 out of the bargain bin! Also lucky for U-boat fans theres a skilled modding community out there providing some thing thats playable and getting real close to AOD type style of play Ubi cant even make a save game option that works with out glitches and crashes :rotfl: The BAttle of the Atlantic centred on a large part about wolfpacks where are they Ubi? :rotfl: |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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I don't know what UBI's problem is. Look at how successful games like the original Half Life is because they released their source code. They even included the software they used to design the game right on the freakin CD it came on !!
People are STILL playing Team Fortess now and Counter Strike would Never have happened if they hadn't released the source code. I mean.. how old is that game and people are still having a blast playing it and modding it ? I wish UBI would look at that example and follow it !
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#4 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
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I wish the game would be open, so that we could make new games entirely from it - such as controllable surface ships and campaigns with these.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#5 | ||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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Also, keep in mind that the hardware in 2005 was less powerfull than now. Had they released a sim in 2005 with as much content as say, GWX2.0, and wanted money for it, the 15min+ load times and possibly performance of the game would have caused an outrage. Also, as a matter of fact I only ever got corrupted savegames when using a big ass mod which heavily modified or trippled the contents of the campaign layer files and what not. Stock SH3 I can save whenever I want to, submerged or not, and nothing bad happens. Might be for some they got corrupted save games here as well, but my experience is I didn't, ever. Makes sense to me, really: The long load times (even in stock compared to other games) and some of the bugs that can occur on reload would indicate that this is the bottleneck of the game and a sensitive area. Now triple or quadruple the amount of (possibly unexpected) data the game has to process through that bottleneck and it might just CTD (in SHIV, it is interesting to note that a bug was introduced by a mod that let savegame files become 1 or more GIGABYTES in size. As was found out, the modification to blame was however only some smallish realism change on a player sub model! Now go figure that out!) In fact, SHIII stock was and still is an excellent subsimulation. Yes, unfortunately there were deficencies in realism in points like damage model, and having no wolfpacks is a sin, but at the same time SHIII introduced features that any hardcore subsimmer has always dreamed about, and combined them with all the other bells and whistles: No God's eye view on the map! And the first subsim after 1996' SHI to have a dynamic campaign! And manual TDC was retained! And you could *actually* listen to the contacts on the sonar station, etc etc. SHII was a sad joke, so when SHIII came out it was the first decent WWII subsim since 1996, and in many ways it was the actually the bomb. Thus some of the critizism towards the dev team which always seems to occur with some people when praising a mod seems wholly unjustified to me. Last edited by heartc; 01-06-08 at 06:22 AM. |
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#6 | |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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[quote=heartc]
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As far as stability, I've never had a single CTD with SHIII, the only problem I remember was once, when exiting the game, after I was already on the desktop, I got a Windows vista error window saying: "Silent Hunter III stopped working blah blah blah..." Geez, maybe it has something to do with the fact I clicked "EXIT" ![]() Anyways, I'll get GWX soon, but my gratitude to the romanian guys will remain intact! |
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#7 | |
Eternal Patrol
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Just look at the long development history of PT Boats.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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AOD had none of the graphics or mod community as there was no internet yet how come that game from 1990 captured the main points of the Battle of the Atlantic and at the end of the day way more accurate imo escort behaviour depth charged to the bottom encounters than and instant death screen... I mean this kinda thing is what U-boats are about - Hunt to survival Ubi had an idea got a 1/3 of the way through but didnt include wolfpacks? But gave you a crew that runs outta puff in 1hr simple dials that didnt work a boring captains log, silly repair times no moon chart ? Simple stuff for an outta the box game about U-boats of WWII regardless of time or money. Outta the box it simply lacked. Graphics aside but for me its about game play. How hard can it be with all the info avaliable to include where what was and where in say a dynamic campagn that Ubi coundnt figure out ? Others here have free of charge! ![]() Damn good job to to all u modders out there! ![]() |
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#9 |
Watch
![]() Join Date: Mar 2007
Location: Toowoomba, QLD, Australia
Posts: 23
Downloads: 39
Uploads: 0
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Well first rebutal. I think some may missed my point about the dev's. I understand it is how they make thier living but thats what sad about it. Because sales of this game is how they make their money, so they believe they need changing the to keep people interested, and thats what sucks
![]() ![]() ![]() Now for the Solution. I think the solution would have been to take the tweaked out SH3 and expand on it. As I've already said I think SH3 graphics are up to the standard required. So why not just take the other improvements of SH4; like the differn't mission types, the increased radio useage, and a mape that rotated with the boats movement. And install them into a tried and proven platform ![]() ![]() You need an Example? Well the best example of a Super-Sim is that of the IL2 series ![]() ![]() ![]() So all I'm not trying to bag the dev's, I just thought I would suggest it becase SH3 has the ability of becomeing a Super-Sim. For now I play SH3 (GWX) while I wait for SH4 to be tweaked to SH3's level. I have a long wait ![]()
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Current Status Game: Silent Hunter 3 (GWX 3 Gold, SH Command) Career: Rank: Boat: Patrols: Ships Sunk: Tonnage: |
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#10 | |
Seaman
![]() Join Date: Jul 2007
Location: Wales
Posts: 31
Downloads: 65
Uploads: 0
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#11 | |
Commodore
![]() Join Date: Feb 2005
Posts: 622
Downloads: 0
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Of course, it takes some pretty hefty graphics power to render SH4 in all it's true graphic splendor - more graphics umph then was available with any card available at the time of SHIII's release. I'd also just say that from a marketing perspective, I think you have to keep in mind that sims like our beloved sub sims are a small niche market. There simply is not the market size, and hence potential profits, to pour unlimited resources into development. I'd not be surprised if Bungie made more money on the opening day of sales of Halo3 then UbiSoft made in total to-date sales of the entire Silent Hunter series. And money and market share drive game development.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#12 | |
Lucky Jack
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I believed they recognized what IL2 has done hence the add-on on uboats to SH4. Add-on's stoke the fires and keeps the interests up. Personally, I think IL2 and SH3 graphics are dated. I do not play either anymore. Not that these two games were and are awesome, just getting a bit bored with them. We can rest assured, that the devs will not be messing with SH3 again but they will be working on SH4! Also, you will not be waiting as long as you think for tweaking SH4 to SH3 level. The lessons have been learned with SH3 and are applied to SH4. The basic files are the same. You never really know what is coming out of Romania!!!! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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