SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-04-08, 09:21 AM   #1
Alpha_9
Seaman
 
Join Date: Jan 2008
Posts: 32
Downloads: 3
Uploads: 0
Default Detected and Undetected

Guys, If i got detected by a DD (Destroyer), whats the best way to make it loose me?

Also whats the defrence between Electric and Steam Torpedo and Is the torpedo speed working in game?
Alpha_9 is offline   Reply With Quote
Old 01-04-08, 09:24 AM   #2
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Electics leave no wake so the enemy doesnt evade till after the opening
hit. Electrics are 1 speed torpedos.

steam torps leave a wake and the enemy will often attempt to evade
prior to the first hit. Steamers come with three speeed/range settings

Regarding the Destroyer Question whats the Best way to evade one
after your Detected.

Sink Em.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 01-04-08, 10:32 AM   #3
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default If you can't sink 'em.....

.....then go deep, go quiet. Try to keep as 'narrow' a profile as possible to the destroyer(s). Remember however that turning at 1/3 speed takes a LOT longer than at flank speed.
By deep I mean go to your crush depth (as indicated by the red needle) if necessary or at least past one thermal layer. If you have no hull damage then you can easily go to the needle and slightly beyond. If you have hull damage then it's a guessing game your crush/sink depth could be a LOT shallower.
:hmm:
tomoose is offline   Reply With Quote
Old 01-04-08, 10:47 AM   #4
seafarer
Commodore
 
Join Date: Feb 2005
Posts: 622
Downloads: 0
Uploads: 0
Default

Steam torpedo's used alcohol (ethanol) and compressed air and water in a combustion chamber to make steam to drive a turbine that drove the screws. The exhaust gases had to be released into the water, and the rising exhaust bubbles leave a highly visible tell-tale wake behind the torpedo.

Electric torpedo's used batteries and an electric motor to drive the screws. Since there was no large volume of exhaust gases to vent, they leave no easily visible wake (there is a slight wake from the cavitation bubbles of the screws, but it's far, far less visible then the exhaust gas wake of a steam torpedo).
__________________
My Father's ship, HMCS Waskesiu (K330),
sank U257 on 02/24/1944

running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1
ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD
Antec TruePower Trio 650watt PSU
BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD
seafarer is offline   Reply With Quote
Old 01-04-08, 11:34 AM   #5
Alpha_9
Seaman
 
Join Date: Jan 2008
Posts: 32
Downloads: 3
Uploads: 0
Default

Why sometimes torpedos take alot of time to reload?
Alpha_9 is offline   Reply With Quote
Old 01-04-08, 11:50 AM   #6
Old Dog
Torpedoman
 
Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
Default

While you are running silent, torpedos are not being reloaded.

Old Dog
Old Dog is offline   Reply With Quote
Old 01-04-08, 11:51 AM   #7
Alpha_9
Seaman
 
Join Date: Jan 2008
Posts: 32
Downloads: 3
Uploads: 0
Default

thanks, thats nice info lol
Alpha_9 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.