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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
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Around the world:
In SH3 the world was kind of flat and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees. The Pacific Ocean was split in two beyond recognition. The first thing to do was to put everything on a cylinder so that the map scrolls, fish from both sides of the Pacific are reunited, the first AI trip around the world is actually possible and second if we have time, to fix all the tools and game maps. Quote from Sh4 Dev diary. ![]() Where it is, The end of sh3 map:hmm::hmm:
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Ummm tis possible to head east in SH3 past New Zealand and exit the map on the left and re enter the map on the right
![]() I know it does it in GWX Stock also Bit crude but you get the point ![]() ![]() Last edited by bigboywooly; 12-31-07 at 08:11 AM. |
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#3 |
Stowaway
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Kind of makes me wonder if it's possible to add new grid reference points and expand from there... :hmm:
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#4 |
Sonar Guy
![]() Join Date: Dec 2007
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"and the ships were very stubborn in not crossing the line when reaching the end of the map by turning 180 degrees."
(for sh4)"the first AI trip around the world is actually possible") Maybe it is AI ships that can not go over the edge of map.:hmm::hmm: Edit: Maybe it was fixed in1.4b batch??
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#5 |
Rear Admiral
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Not tried an AI unit :hmm:
@ -SWCowboy. Tis the dream of many to add the rest of the KM grid system Pretty sure its in an untouchable file though |
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#6 |
Stowaway
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Not totally in an untouchable file.
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#7 |
Stowaway
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Has any mod connected up the KM grid that already exists in the Pacific by Central America? Every time I tired to hook them up they failed.
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#8 |
Navy Seal
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The SH3 Devs did some things with such great care and attention, but other bits are just sloppy.
I suppose great intentions are crushed by budgets and deadlines.
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#9 | |
Rear Admiral
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Not to you lol |
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#10 |
Stowaway
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@Letum
Care to clairify? |
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#11 |
Sonar Guy
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with sh4 editor you can make AI waypoint go around the word.
![]() ![]() but with sh3 editor not??:hmm::hmm:
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#12 | |
Navy Seal
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![]() Quote:
all first class*, the best I have seen, but then messed up on things like the weather and the world map. *considering the limitations
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