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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2007
Location: sLOVEnia
Posts: 3
Downloads: 0
Uploads: 0
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Hi!
I've installed SH3 again, the need to sink ships was huge! Then, I downloaded Gray Wolves and found out that the new version does not show you the line (direction of the ship), but just the circle/square. So I was wondering, how can I restore back the stock circle with the line, it would be a lot easier for me ![]() This: ![]() |
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#2 |
Canadian Wolf
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#3 |
Nub
![]() Join Date: Dec 2007
Location: sLOVEnia
Posts: 3
Downloads: 0
Uploads: 0
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It doesn't work. Hm....
![]() Last edited by fang; 12-29-07 at 10:10 AM. |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Fang,
Trust me on this one. The game will be a lot more fun the more you do and have to figure out yourself. I suggest a separate install of SHIII 1.4b and use SH3Contacts (http://www.subsim.com/radioroom/showthread.php?t=127598) for a run and shoot game when you just want to sink ships. Use your SHIIIGWX2.0 install for real game play.
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Irish1958 ![]() |
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#5 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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Fang, whilst Irish makes a good point...
If you can't live without the tails on the map... http://www.subsim.com/radioroom/show...3&postcount=23 Should be what your after.
__________________
![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#6 |
Nub
![]() Join Date: Dec 2007
Location: sLOVEnia
Posts: 3
Downloads: 0
Uploads: 0
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Thanks guys.
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#7 | |
Stowaway
Posts: n/a
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![]() Quote:
Once you get use to this, it will be a lot more fun and a lot more realistic. List of degrees: N = 0 or 360 NNE = 22.5 NE = 45 ENE =67.5 E = 90 ESE = 112.5 SE = 135 SSE = 157.5 S = 180 SSW = 202.5 SW = 225 WSW = 247.5 W = 270 WNW = 292.5 NW = 315 NNW = 337.5 Someone posted a printable compass rose the other day. I printed it out and placed the appropriate marks and degrees around it for easy reference. |
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#8 |
Chief of the Boat
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...............and welcome aboard Kaleun fang
![]() <mumbling to oneself> must put another coin in the contact tail swearbox ![]() |
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#9 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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Like the rest have said, a bit more of a challenge, but adds alot to the game play.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#10 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi fang Welcome Aboard.
![]() I have a system that is easy while imersive thats EASY and works for me without adding anything that can cause it to break something else or "shiver" have a CTD. ![]() If interested post back and I'll explain. The Kpt and many Devs have posted "Install any additional mods at your own risk" Btw I play 100% realism and GWX2 is the BEST yet. Got 8000 tons 12-39 in my VIIB U-47 on my 2nd patrol. ![]() |
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