![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
|
![]()
Anybody having any CTD problem with multiplayer GWX 2.0? My online gameplay with GWX 1.03 was very stable, but I played 2.0 this evening (as a client) and experienced four CTDs. The game would launch and we'd be well into the game, but several times I got the "SH3 has experienced a problem and will need to close" and once when it just CTD'd. I installed it over a pristine SH3 patched to 1.04, followed all the instructions and had no problems with it offline.
__________________
Spectre |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
I can barly reach the game. It loads and it crashes.
![]()
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
|
![]()
I've kept installations of stock SH3 along with GWX 1.03 and 2.0 for making comparisons, but unfortunately, it was getting late and I ran out of time to try 1.03 online. I've had no CTD issues with either the vanilla SH3 or GWX 1.03 online, so wasn't sure if there is something in 2.0 multiplayer that may have cropped up now that people have had time to try it. I'm sure multiplayer makes up a small percentage of those who play the game in any version, but it's always nice to compare notes.
__________________
Spectre |
![]() |
![]() |
![]() |
#4 |
Fleet Admiral
![]() |
![]()
It would help to get the details of the CTD including which mission was in use at the time.
We ran several MP tests of 2.0 during beta without problems. Things to remember:
|
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
If you've played MP before this link is probably of no use to you: http://www.subsim.com/radioroom/showthread.php?t=105486
Suffice to say, GWX 2.0 is very new and people may have added a little something to tailor fit their own preferences (I certainly have).....and as you well know, that is all that is needed for a MP CTD. All I can suggest is you speak to the people your going to play with beforehand to ensure you all have identical setups ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Engineer
![]() Join Date: Aug 2007
Posts: 205
Downloads: 7
Uploads: 0
|
![]()
Both the host and myself had played GWX 1.03 successfully on many occasions and he always hosts, so he's familiar with the procedure. As far as I know, we had the same mod options selected in JSGME, but we did not do a one-by-one comparison for 100% assurance. I had three CTDs while playing one of the new GWX scenarios wherein a number of British assets (modern tankers, large cargo, large troop ships, battleship, Hunter I and V&W DDs, Tribal and many others) are hiding amongst an iceberg field. We usually got around 15-20 minutes into the mission before the "SH3 has encountered a problem..." messages popped up. On our last try for the evening, we chose a convoy with heavy escort near Halifax that we'd played successfully many times in GWX 1.03. This CTD simply booted me to the desktop without the "SH3 has encountered a problem and must shut down" message. I've read there are some mod options that are basically just eye candy and not usually associated with compatibility issues and I think that may be the only difference between our setups. I tend to think any differences in our options that might cause online problems would prevent us from being able to get a successful launch, but I may be wrong. It had been a very long day and I wish we'd had more time (and stamina) to pursue a more deliberate and protracted test of possible causals. We'll definitely go over each and every setting when we have the time. We've both been primarily online gamers for several years and GWX is just too much not to find a solution.
__________________
Spectre |
![]() |
![]() |
![]() |
|
|