![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
|
Always hit first target miss second!
Yes manual targeting problem ... again!
![]() If there a 2 ships one behind the other (seems to be quite common) I have no trouble hitting the first ship but always miss the second. ![]() ![]() ![]() One thing that is still a bother is that the range shown on attack map is still too short, why I'll never know, still as I said I hit the first, generally midships!! ![]() I can't figure out why unless a mod would cause this or using the stadimeter wrong, I assume it functions the same whether zoomed in or out, also I calculate the speed & set external to speed estimate button, I assume this is ok.
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
Is the torp missing ahead or behind the second target?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
Uploads: 0
|
![]()
are you turning your PK off after attacking the first target.
i think that you have to turn it off to target a new target, after you atack the first target, turn your PK off and then send the new bearing and range to the tdc and after that turn it on again im not sure this is the right procedure but it's quite probable that your doing something wrong with the PK i dont know, correct me if im wrong. |
![]() |
![]() |
![]() |
#4 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]() Quote:
![]() The PK does not have to be turned off when switching targets, especially if they have the same course and speed(like above). Reece, are you using the same AOB for both targets? If you are, then you should not. In the pic you posted the AOB of the second target is a lot smaller than that of the first, while their COURSE is the same. If you use the same AOB for both, then your torps will likely go aft of the second ship. In the pic your course estimate is also off by about 48 degrees(comparing the white TDC cross+line to the target's course), which would also certainly cause you to miss aft in that situation. See the illustration below: ![]() |
|
![]() |
![]() |
![]() |
#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
|
![]()
Yes the torpedoes always miss aft of the second ship!
Yes I have been setting the AOB to be 90 degrees for a quick 90 type shot, yes this goes back to my old way of thinking with SH3, hard to shake it off after all this time. ![]() The white line should be pointing in the same direction as the ships course? Why didn't I figure that out? ![]() I haven't been adjusting the PK to the ships course as it is on a course of 90deg ... wrong obviously, I didn't think that would make a huge difference. ![]() The reason that I've been hitting the first one, or single ships, is probably because I haven't fired the torpedoes till it was almost at 0 degrees, then it would be 90 degrees, provided I still keep setting AOB, would this be correct? Confusing isn't it! ![]() What I should do:Go back to setting the ships course and when switching to the second ship I should lock on it, get & set range, set AOB, then bounce between setting AOB until PK is set to the ships correct course (approximately). ![]() Thanks again Fincuan, what would I do without your help! ![]() Edit: I'm going to keep trying a mod to get the AOB dial into the attack screen, would be great!
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
Reece - you will find that this can occur even if your using automated targetting - because your first torp hits well before the 2nd - giving the second ship time to speed up and manuever. Given that the second ship is farther away to start with - the time it has is further increased.
To alleviate this problem - fire at the farther target FIRST! Then get your snapshot off at the near target. This creates a situation where, when the torps hit - their impact time is close enough together that the one that gets hit second doesnt have time to react to its brethren taking the first torp. The closer together your torps hit - the better your shot at getting solid impacts on all your targets. Remember - as soon as one torp hits, every ship in the group is going to react - starting to constant helm. vary speed, etc. Hit all your targets at about the same time - and they don't have time to get out of the way. I have had a few times where I have fired at targets very far away first, let the torps run a good 45-60 seconds before firing the next set - or even gone so far as to put my second salvo on low speed simply so they dont arrive too quick. Hope it helps! EDIT - just noticed you are adjusting speed on the torps... still - try your shots at the farther ship first....
__________________
Good Hunting! Captain Haplo ![]() Last edited by CaptainHaplo; 12-22-07 at 01:24 PM. |
![]() |
![]() |
![]() |
#7 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
|
![]() Quote:
Just minutes ago I scored my first manual targeting kill (using the PK) at 850 yards. Before, I was getting in real close and firing prior to the target entering my 0 degree torpedo course, normally at 345 or 15 degrees, depending upon direction and speed. Are we having fun now! |
|
![]() |
![]() |
![]() |
#8 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
|
![]()
Yes! Two ships on the same course but visible at different bearings from your sub don't have the same AOB.
|
![]() |
![]() |
![]() |
#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
|
![]()
Yes, it's slowly sinking in as to what does what!
![]() @ CaptainHaplo, yes I have actually been doing that in convoys in SH3, it maybe a while before I attempt a convoy in SH4, but I will get there. ![]() @Powerthighs, yes Fincuan made that quite plain & I will have to learn all the settings till I can do it in my sleep, there are quite a lot of things to calculate, set, going back and forth from the attack map, bouncing between PK & AOB etc, but rewarding when that torpedo hits! ![]() @ capt_frank, glad I'm not on my own, good to see someone else getting some usefull information out of this thread. ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#10 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
|
![]()
Is it best to fire when enemy ship is at 0 degrees for the straight line speed of your torps?
|
![]() |
![]() |
![]() |
#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,693
Downloads: 171
Uploads: 0
|
![]()
Certainly I like the torpedo to hit at 90 degrees, large angles the torpedo will bounce off, usually firing when the ship is bearing 10 to 20 degrees (depends on ships speed) the torpedo will hit close to 90 degrees.
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#12 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
![]() |
|
|