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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Why do torps explode prematurely? What's the best tube combination to use to attack a target? You sailers have to excuse me, I'm used to being strapped into a seat and flying at Mach 2.
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#2 |
Gunner
![]() Join Date: Nov 2007
Posts: 100
Downloads: 34
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just one thing
the rate at wich the torpedoes explode prematurly changes depending on many stuff for example sea roughness just something i thougth i could say |
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#3 |
Lucky Jack
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Influence detonators will premature in rough water. I usually use just the first three tubes and set the torps to contact only.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Eternal Patrol
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Why? Because they did in real life. The game is meant to reflect the problems real captains faced, and early in the war they faced a huge amount of torpedo failures.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Wait untill he sees his first circular runner
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#6 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Ok thanks. Leant some stuff here about torps. Another thing I find it hard at nights to target using the periscope. The cross hairs are painted black so much too hard to see. I always thought a red light highlighted the cross hairs in reality, but again I could be wrong.
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