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Old 12-09-07, 10:54 PM   #1
Vader 1
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Default GWX2.0 1st Impressions

I would just like to say wow.
I have just left Kiel in 1939 October to be exact and just wow, from the harbour traffic to the dry docks very very nice. The sea plane that buzzes you was a little unnerving but my last career was in 1944 so I was a little jumpy to plane sound

Well done team

Just quick ? to enable the auto nav plot for the Kiel canal where does one need to be to enable as I get a pattern that would put me on land(yes I am clicking on the kiel out icon)

Thanks to all who have worked on this

Vader
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Old 12-09-07, 11:00 PM   #2
donw
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GREAT question!
I too have heard or read somewhere about a mod that sets a course out the canal automatically?

Anybody???
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Old 12-09-07, 11:04 PM   #3
von Zelda
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In GWX 1.03, you set the "leaving Kiel by Canal" course while you were stationary at the dock. I'd assume it would be the same for GWX 2.0 but I haven't begun a mission yet.
 
Old 12-09-07, 11:08 PM   #4
donw
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Quote:
Originally Posted by von Zelda
In GWX 1.03, you set the "leaving Kiel by Canal" course while you were stationary at the dock. I'd assume it would be the same for GWX 2.0 but I haven't begun a mission yet.
Please be more explicit...set it...how or where?
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Old 12-09-07, 11:16 PM   #5
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You Gotta be kidding me?? That choice is really there?? I've plotted waypoints thru that darn thing sooooo many times! LOL

I can't WAIT to look for that now!!!
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Old 12-09-07, 11:16 PM   #6
von Zelda
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Select the Navigator icon and then select the Kiel Out search pattern. It is one of three patterns that pops up. The other two are Kiel In and the final one is a real search pattern. The stock game had 3 real search patterns but to make a course for the canal, they used 2 of original buttons.
 
Old 12-09-07, 11:18 PM   #7
donw
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Exactly where do you have to be to start the inbound path?
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Old 12-09-07, 11:08 PM   #8
Madox58
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From the Manual.


To “use a canal pilot” if you are starting a mission at Kiel:
1. Dock your U-boat in its starting dock location or plot a course to that exact location.
2. Select the Navigator, then the “Kiel Canal OUT” Search Pattern, and follow the selected course.
 
Old 12-10-07, 12:20 AM   #9
Vader 1
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Quote:
Originally Posted by privateer
From the Manual.



To “use a canal pilot” if you are starting a mission at Kiel:


1. Dock your U-boat in its starting dock location or plot a course to that exact location.

2. Select the Navigator, then the “Kiel Canal OUT” Search Pattern, and follow the selected course.
Thank you sir....talk about a hijacked thread:rotfl: :rotfl:

Vader
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Old 12-10-07, 12:24 AM   #10
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Nice to see that you are enjoying it Vader1. Just wait until you see some of the cool stuff the team has put together for later in the war!

Don't forget to visit Hamburg on your way out of the Kiel canal!
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Old 12-10-07, 05:21 AM   #11
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But I like the Skagerrak and Kattegat.

Von M
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Old 12-10-07, 07:24 AM   #12
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Love the included slideout compass, always wanted that but not the other slideout dials. Thanks.
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Old 12-10-07, 09:52 AM   #13
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First of all "GUT GEPAUKT, GWX"!
Thank you.

I only had time to finish some training missions, and here are my first impressions:
1. I miss the "tail" of the objects on the map. Not even my boat has one, and it's hard to tell where I'm heading. Same for the ships. Especially frustrating when navigating under compressed time. Any way to have it as it was?
2. AA training mission: couldn't finish it, ammo runs out before taking out the 5 planes even with concentrated firing (close targets only). In real missions its not of concern, as airplanes rarely come at you in such a number. Did you change AA gun settings like the...
3. ...Deck Gun? As far as I know you lowered ammo efficiency by 50% and the effects are obvious.
4. What's that new big bulky thing in the VIIB Zentrale, on the way to the aft quarters?

I can hardly wait to discover more... shame I have to work (theoretically at least... )
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Old 12-10-07, 10:20 AM   #14
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There's sooooo much to "look at" I haven't been able to play yet!!

From the new interiors, fantastic planes and ships, my eyes are overloading. The night in the 18km mod looks perfect. Great job, well worth the wait. I can hardly wait to find some merchants to try out the new effects.
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Old 12-10-07, 10:31 AM   #15
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Quote:
Originally Posted by Samwolf
I can hardly wait to find some merchants to try out the new effects.
good thing you brought that up Samwolf. Let's see I introduce an SH4 effects for SH3 mod that changes the smoke, fire, adds new effects and sounds, and some other items and all of a sudden GWX 2.0 has new effects....coincidence? I think not! I find a way to make the lightning audible underwater (for the hydrophone) and now all of a sudden GWX has it also along with new underwater sounds....coincidence again?? I think not! Someone has some explaining to do
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