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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
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Well Silent Hunter 4 has been shaping up over the last few months and with a xpack on the horizon, it looks like the developers havnt stopped for a break yet
![]() what would everyone like from silent hunter 5? I know this has been brought up before but i thought id get my opinions in... I would love to see the game brought back to the Atlantic, But with a completely overhauled graphics engine. Top weather effects like lightning and snow would be great, and of course if they could add wild life too ![]() They could also work greatly on the games atmosphere. None of the SH games so far have had a crew that say more then the basic commands or move around the ship. Sometimes it feels like Im the only one on board ![]() I have no problem with the Pacific theatre, It had the most powerful fleets and ships battling over a massive amount of water plus a massive Submarine campain....... I just dont feel that the atmosphere of the Pacific was captured as well as the Atlantic was in SH3 So... how would you like to see the next SH game shape up?
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#2 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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i have to agree...the feeling of the game are not the same as sh3...why i cant put my finger on. but i do like sh4 more and more. thanks to the mods for the game. but the feeling are not the same. and its more fun to play the bad side
![]() sorry for my bad english.
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#3 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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I disagree.Even though the Atlantic and Pacific WW2 escenarios are ok,I think its time for SH to move into the nuclear age on its first stage.New powerful machines in search for days close to Poliarny,Murmansk or Groton with its full ballistic load,also attack submarines aswell.
New features could be the implementation of nuclear explosions if a Poseidon or Trident missile is launched.Here would be the thing,the captain s common sense,or in case of receiving the order,the mission of its enemy,sink the ballistic sub. Also a new camera movement would be desirable along the sub,the same way is done on Ship Simulator 2008,via keyboard you on first person are able to walk forward,back,sidewards and turn around,so aswell to get closer to the panel you need.This way,a more complex sub can be built,with more interior compartments and decks,we have also capability to climb-descend stairs for this. So,for the first time detailed nuclear subs could be built,implementing detailed 3D Stations like Control room,Conning tower,Commander room,Nuclear Reactor Control Room,Ballistic Missile Compartment and Torpedo Room, all them connected the way I said before. I really think this would be a pretty realistic new SubSim. Best Regards. |
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#4 | |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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I dont like nuclar at all. they dont need to make water look good..you dont see it anyway
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#5 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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That said, I think this is a case of been there, done that, got the T-shirt. However, a WWIII scenario set in the 50's and 60's could be quite interesting as well... and as far as I know, that hasn't been done. The problem here IMHO is that the assumption that UBI and the SH devs have any sort of leg up or experience in this area based on that series is not valid. Submarine warfare c 1945 and submarine warfare c 1960 are two totally different animals. Radically different technology, operations, strategy and tactics would have them starting from scratch... with the possible exception of the graphics and physics engines. JD |
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#6 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I believe that the next subsim we see from Ubisoft will most likely be a modern day Naval warfare sim, either real or fictitious. I think that by giving the modders the ability to create a full Atlantic campaign with the SH4 'Add On', Ubisoft are signing off on WWII subsims for now anyway.
Just my two cents. ![]() |
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#7 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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im not sure if i should buy a modern sub game. i have 688I and modern subgame are not for me. ok 688i are a old game and no interier at all. but just looking on the sonar and trying to make out what it is are not fun at all.
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------------------------------- Intel Dual core 2 E6600 ATI HD5870 1gb DDR5 Soundblaster X-FI Extream gaming 3 GB ram Vista home premium ------------------------------- |
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#8 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Silent Hunter 5: East India Company!
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#9 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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My opinion worth excatly .02 dollars
![]() Push SH5 out a long way and keep expanding what we have with 4. Playable subs to eventually include British, Italian, Japanese and maybe even Russian (assuming all US and German boats are available). Every theater of the war covered. Wolfpacks. More AI options. Possible player controlled Escorts for head-to-head play. There is so much more that could be covered in X-packs. The basic working/graphics models are good now to the point that starting from scratch seems rather unnessecary. If there is a change of direction toward Nuc boats, I think it should be a different series. Say--The Nuclear Winter 1 ![]() Again--just me 2 cents... Peto
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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