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#1 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
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I searched through the forums, but can't find an answer to this one:
How do I set the range dial on the TDC without using the stadimeter? When I first make contact on a target, I get a rough idea of course and speed, from which I can also get AOB. I can set those manually in the TDC. What I would then like to do is set a distance (say 10,000 yards) when the convoy first comes in to visual range, and start the position keeper. That way I could manuever and keep track of when I need to be popping up the scope to refine my solution. Another situation is when the sea state is too high, so I need to guess the range using the scope marks instead of trying to use the stadimeter between waves. The problem is that on the range dial, all I can set is the mast height. And that doesn't help me because I can't use the stadimeter on a target that I can't really see yet. I haven't been able to figure out how to set the actual range. Am I missing something? |
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#2 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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You can always lock the ship you want(you must do this to get the stadimeter to work), then use the stadimeter to get the range. In this case, insted of lining the waterline of the ghost image to the mast of the real one, you look at the range dial on the right and then adjust the range by moving the ghost image up and down until the dial points at the correct range. Then you send it to the TDC as usual. Note that you don't need to identify the ship, any preset mast height will do since you won't be looking at the periscope anyway.
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#3 |
Navy Seal
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Ok, this may be confusing so I'll post some screenshots. There seems to be a limitation of setting for a max of 1100 yards manually. I think if you're shooting from beyond that you need to rethink your attack, but some like to shoot from extreme range. They are the ones wondering why they miss their targets...
![]() When you pop up the range portion of the TDC, on the right hand dial there is a clear plastic triangle that has the crosshair on it. You can grab that and manually move it to the range you want. It looks like you can go to 1300 yards but it will only move to 1100. Make sure you hit the send range/bearing button after you do. Pictures at 11!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 | ||
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
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Thanks for the replies. I really appreciate any help with this.
Allow me to clarify... Quote:
Quote:
Thanks again, keep the ideas coming. Last edited by klh; 11-14-07 at 03:21 PM. |
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#5 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
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There is a strange behavior with that range dial. Without using the stadimeter at all you can go up to 1100 yards by just selecting that thing on the outer edge and moving it. You will probably need to set it, send the data to TDC, see what range you really picked, and adjust it. In other words, the granularity on that input dial is pretty coarse.
Then, you need to use the stadimeter as already described earlier to go beyond 1100 yards, which invariably happens as you typically start tracking from a fair distance. However, you are now in another "range" of that input dial, and you can't go below 1100 manually. So you'd have to use the stadimeter again to get into that section. That happens because you may want to verify your settings periodically, and when you want to go back below 1100 it's time to fiddle with the stadimeter. It's all very quirky and annoying. It's fun fiddling with all this while trying to line up a shot on a fast ship.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#6 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
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As RR indicates, you can't turn the range dial itself. If you grab the outer dial (the mast height indicator), you can twist it around to get a ranges up to about 1100 yards.
If you need farther than that and can't get the stadimeter to work (which is annoying, the stadimeter should work even if you don't have a ship locked), you are screwed. |
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#7 |
Commander
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That's another annoying thing with that stadimeter. I mean, why would anyone want to set a range arbitrarily on empty ocean air?
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#8 |
Navy Seal
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Ok, this here is the manual range input seminar where y'all are gonna learn to abuse the equipment even more than the Dick O'Kane tactic. Let's take a look at the right dial of the TDC, where all the input takes place. First press the range button to select range and bearing. Usually the next thing you do would be to push the stadimeter button.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 | |
Navy Seal
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Let's say the target is making 7 knots and is approaching from the left. We're at right angles to the track. We'll set up the speed on the TDC for 7 knots. Then we'll set the periscope at the bearing where we want to shoot, in this case the lead angle will be just under 10º, so we'll set up our aiming angle to 350º. Aim the perisocope to that bearing. Then go to the TDC and manually set a range (1000 yards seems like a fine number!). Press the send range/bearing button. Now you can check the attack screen and see the torpedo track going out at about 358º. That's what we want, a right angle track to the target, which is the most error tolerant track. We're ready to shoot and haven't seen the ship yet except on radar! Now all we have to do is get a decent distance from the track and point the periscope at 350º. When the juicy parts of the ship go by the crosshairs, press the trigger. That spot on the boat is exactly where the torpedoes will hit. See the whole seminar complete with screenshots at http://www.subsim.com/radioroom/show...6&postcount=67. So, why would you ever want to set range manually at a spot in the empty ocean? To sink the enemy! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Captain
![]() Join Date: Mar 2007
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I'm not sure, but I think we're missing the point of the question.
I think he's asking (and if not, I am... this is something I have wanted to do on several occasions but haven't been able to figure out) how to set the range to some specific number without using the stadimeter - which requires that the target be in sight and locked. Why would you want to do this? For me the main applicaiton would be when using RADAR on a dark night and/or in heavy fog. I can see the target on the screen, use the map to approximate the distance accurately enough, and take various marks over time to get speed and heading. I can then manually input the target speed, bearing and AoB, but with no way to input the range I can't generate a firing solution. I should be able to do this, no? JD |
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#11 |
Ace of the deep .
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Its in the manual , page 35
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#12 |
Admiral
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Yes you should be able to do it, but since SH4 doesn't directly allow it, you have to use the stadimeter, the sonar or turn the range wheel manually(goes up to 4000 meters with metric system btw).
edit: Page 35 is about the stadimeter, which doesn't help in this case. Page 36 tells you how to calculate the range manually, but still the above three ways are the only ones to actually input the range to the TDC. |
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#13 | ||
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
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#14 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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#15 |
Navy Seal
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Actually being limited to under 1300 yards for manual setting on imperial measurements is no problem. If you're shooting from outside 1300 yards with conventional targeting methods you're too far away (I like to be under 800 yards). If you're using the Dick O'Kane technique you don't care what the range is anyway because it isn't a targeting parameter.
Part of effective shooting is extreme error tolerance, especially in a convoy that is scattering. You have to assume that your setup isn't right and be close enough so that whatever error you have is within the allowable tolerance. I've taken shots from 500 yards because I knew my setup was lousy. BOOM! anyway. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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