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Old 11-10-07, 08:15 PM   #1
Hartmann
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Default My first patrol, a complet failure

I decided today try to do the first patrol with sh4 after a lot of time only running it occasionally, and still playing sh3.

i departed from manila with a "S" boat and i headed to north but two days after i was jumped by a japanese plane with bombs ,causing a severe damage ,
Main diesel engines destroyed, heavy flooding, and unable to dive.

i was not familiar with the damage control so it was difficult manage the situation, finally i repared the two floodings,and another subsystems like main pumps,but then after a while another planes were incoming,and i decided fight in the surface with AA guns , (where are the AA guns in a "S"boat ?)... more damage in the submarine, one men down in the deck, more planes incoming running in regular patterns....
finally i decided to try a dive, only to periscope depth but the boat slipped backwards to the depths taking more damage until the final screen. (where is the indication about the hull damage ???).

Results: All hand lost, 1000 tons of tonnage sunk ( my boat)

i take a screenshot of the my first complete lost in sh4

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Old 11-10-07, 08:21 PM   #2
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Oh man...that's depressing. Sugar boats aren't for the faint of heart. They didn't have a AA battery at all I think. Happily, enemy planes become much easier to avoid once air search radar becomes available.
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Old 11-10-07, 08:39 PM   #3
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When you get a radar warning (air search radar is standard) dive straight away . My suggestion is to start of your career with a Sargo class . Closer to what you are used to in SH3 .
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Old 11-10-07, 09:28 PM   #4
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Also, there is no percentage indicator of hull damage, as in SHIII. You need to just be mindful of the type of damage you've received (bulkheads, flooding) and repaired and be cautious to the fact that it reflects some level of cumulative permanent damge to the strength/integrity of the boat.

I'd also suggest a Sargo class - you can start the war in a Sargo-clsss with twin 20mm Orlikins on the aft cigarette deck. SJ Radar is standard on all boats, but it is not run by the radar station in the boat (that will be for future SD Radar, when it becomes availabe for upgrading to). SJ radar is just there, and always on when surfaced - it is air search only. SJ Radar will warn you of unidedntified contacts coming in at very fast speed, which means an aircraft. Dive!! And go deep too - if you look at your boat from above the water on a clear day, you can often easily see it's shadow at periscope depth. Only slip to periscope depth, and you risk getting your 'scopes or worse damaged from concussion effect of bombs.
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Old 11-10-07, 09:52 PM   #5
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Quote:
Originally Posted by Hartmann
(where is the indication about the hull damage ???).
Well uhh... its not there... yet.

There are some visual cues spraying water in the hull, broken glass, other nebulous stuff.

Air patrols are murder in this game. Best course of action is to run submerged by day in good weather.

Its a very different game.
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Old 11-10-07, 09:54 PM   #6
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Quote:
Originally Posted by seafarer
Also, there is no percentage indicator of hull damage, as in SHIII. You need to just be mindful of the type of damage you've received (bulkheads, flooding) and repaired and be cautious to the fact that it reflects some level of cumulative permanent damge to the strength/integrity of the boat.

I'd also suggest a Sargo class - you can start the war in a Sargo-clsss with twin 20mm Orlikins on the aft cigarette deck. SJ Radar is standard on all boats, but it is not run by the radar station in the boat (that will be for future SD Radar, when it becomes availabe for upgrading to). SJ radar is just there, and always on when surfaced - it is air search only. SJ Radar will warn you of unidedntified contacts coming in at very fast speed, which means an aircraft. Dive!! And go deep too - if you look at your boat from above the water on a clear day, you can often easily see it's shadow at periscope depth. Only slip to periscope depth, and you risk getting your 'scopes or worse damaged from concussion effect of bombs.
I think you may have your radar designations reversed there.

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Old 11-10-07, 10:03 PM   #7
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Running the RSRDC campaign and no problems with aircraft and a lot more fun and very realistic .
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Old 11-10-07, 10:38 PM   #8
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Hartmann
(where is the indication about the hull damage ???).
Well uhh... its not there... yet.

There are some visual cues spraying water in the hull, broken glass, other nebulous stuff.

Air patrols are murder in this game. Best course of action is to run submerged by day in good weather.

Its a very different game.
yes, the crew was in t-shirts, water was leaking in control room and some members of the crew were in red.

i know that i must be careful with air patrols, but it was a new game and i don´t know how powerful are the planes. it was very beatiful..the water, the sun , like a dream, until the planes come, after was a nigtmare.
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Old 11-10-07, 10:42 PM   #9
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Don't feel bad Hartmann. I just finished my upteenth patrol and in my P Class fired all 16 torpedos. Score? 2 Battleships damaged, 1 Heavy Cruiser damaged, missed a tanker with 4 torpedos due to a plane spotting my scope just as I was firing. Got the snot pounded out of me by the escorts.

Returned to base to learn that ComSubPac was, "Very disappointed in results of patrol".

And I agree with what others have said: S boats are the toughest to use. Fun when you get the game mechanics down but not for the feint of heart!

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Old 11-11-07, 08:31 AM   #10
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When you get feedback like that it is more likely regarding your lack of success on your objectives than your tonnage. You really should be completing several objectives per patrol.

JCC
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Old 11-11-07, 08:49 AM   #11
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[quote=Hartmann]
Quote:
Originally Posted by SteamWake
i know that i must be careful with air patrols, but it was a new game and i don´t know how powerful are the planes. it was very beatiful..the water, the sun , like a dream, until the planes come, after was a nigtmare.
You think the planes are more dangerous than SH3? Well maybe in stock, I haven't played stock SH3 for ages. Then again savvy SH3 skippers install the RWR as soon as available and dive to avoid air attack. It is true Japanese airpower was most dangerous early in the war. :hmm:
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Old 11-11-07, 09:04 AM   #12
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1. Aircraft....way to numerous in stock and specifically showing up in the middle of nowhere for not reason other than to make it interesting. Sure, there was quite a few aircraft but stock is a bit overkill. (go get Run Silent Run Deep) Be happy!

2. S class are much like your coastal Uboats. A whole lot of nothing but praying. If I'm not mistaken it was a point and shoot boat so turn off your TDC . Diving depth not the greatest. Really, you take your life in your hands with this boat. A good challenge though. I had 5 successful patrols and final got new construction

3. Damage indicator....wet your thumb and stick it in the wind. If it is colder on the right side of your thumb you are dead. If it is colder on the left side you are dead. Thus ends the instructional on damage. J/K. There is no % scale like SH3 has. Your best guess really. If you have bulkheads deep in the red and it takes hours upon hours to repair, your best course is head on home. Minor damage and not long to repair should indicate keep patrolling but with caution. Perhaps the new patch will address this issue.

4. Go get ROW (reflections on the water). Super environmental mod. Forces you to stop and smell the roses, think about your next move, slows down your time using TC. You will find yourself using real time in your attacks. Sometimes hours/days. Install the Natural Sinking Mod as instructed in the ROW main page.

5. Go get Capt Cox officer hat and insignia mod. The Italian fishermen hats just do not cut the mustard.

6. Complete your objectives. You can sink tonnage all day long but if you do not complete the assignments you will be retired. If you complete your objective with some tonnage to show for it you will eventually receive new construction. This part is not really renown based as far as I can tell.
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Old 11-11-07, 09:45 AM   #13
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Quote:
Originally Posted by John Channing
Quote:
Originally Posted by seafarer
Also, there is no percentage indicator of hull damage, as in SHIII. You need to just be mindful of the type of damage you've received (bulkheads, flooding) and repaired and be cautious to the fact that it reflects some level of cumulative permanent damge to the strength/integrity of the boat.

I'd also suggest a Sargo class - you can start the war in a Sargo-clsss with twin 20mm Orlikins on the aft cigarette deck. SJ Radar is standard on all boats, but it is not run by the radar station in the boat (that will be for future SD Radar, when it becomes availabe for upgrading to). SJ radar is just there, and always on when surfaced - it is air search only. SJ Radar will warn you of unidedntified contacts coming in at very fast speed, which means an aircraft. Dive!! And go deep too - if you look at your boat from above the water on a clear day, you can often easily see it's shadow at periscope depth. Only slip to periscope depth, and you risk getting your 'scopes or worse damaged from concussion effect of bombs.
I think you may have your radar designations reversed there.

JCC

err, yeah, but in my defense, I am dyslexic :p
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My Father's ship, HMCS Waskesiu (K330),
sank U257 on 02/24/1944

running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1
ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD
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Old 11-11-07, 10:41 AM   #14
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Quote:
Originally Posted by seafarer
Quote:
Originally Posted by John Channing
Quote:
Originally Posted by seafarer
Also, there is no percentage indicator of hull damage, as in SHIII. You need to just be mindful of the type of damage you've received (bulkheads, flooding) and repaired and be cautious to the fact that it reflects some level of cumulative permanent damge to the strength/integrity of the boat.

I'd also suggest a Sargo class - you can start the war in a Sargo-clsss with twin 20mm Orlikins on the aft cigarette deck. SJ Radar is standard on all boats, but it is not run by the radar station in the boat (that will be for future SD Radar, when it becomes availabe for upgrading to). SJ radar is just there, and always on when surfaced - it is air search only. SJ Radar will warn you of unidedntified contacts coming in at very fast speed, which means an aircraft. Dive!! And go deep too - if you look at your boat from above the water on a clear day, you can often easily see it's shadow at periscope depth. Only slip to periscope depth, and you risk getting your 'scopes or worse damaged from concussion effect of bombs.
I think you may have your radar designations reversed there.

JCC

err, yeah, but in my defense, I am dyslexic :p

The only way I could learn to remember the difference is...

SD = Sub DIVE!!! (Plane nearby)

SJ = Sink Japs! (Ship nearby).



JCC
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Old 11-11-07, 04:58 PM   #15
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I have found it's possible in the fleet boats to accidentally turn the air radar off and not be able to get it back on again. When you have the SJ radar installed later in the war and the radar controls are disabled, it's best not to play with the icons too much. Last night I was cruising home and like a fool decided to shoot down one of the betty's which were getting on my nerves. This of course caused a relentless cascade of h8k's which have an extremely long range and large bomb load to follow me across the ocean. I was playing with the radar icons while watching the next incoming air contact and the contact dropped although I know it was still coming in. No matter how hard I tried to reconfigure the icons to get the air mode back, it would not and I had to suffer the next four aircraft by visual only. I finally saved, restored the save and the air radar was back.

I managed to get two engines on one the the h8ks to catch fire. It flopped around, dropped another stick of bombs and flew away. Wasted ammo.

Moral: Don't play with the radar icons while in contact with an air target.
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