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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
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Pls help.. I can't sink a Kongo..
I have it dead in my sights with some bearing adjustments.
But I can't seem to sink it with 2 torps. I only have 2 left. The other 2 is reloading. I have tried about 20 times at various depth and at front and rear gun deck and command deck. Funny thing is, I sank the 1st one with 2 torps and it blew up and sank immediately. Aimed at gun deck and at 3 metre run. The 2nd simply refuses to go down. I've seen it on fire and listing badly and it keeps on moving, never stopping. |
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#2 |
Medic
![]() Join Date: Oct 2007
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Any chance you can slow it down enough so that you can keep up with it while your other two tubes reload? If not I guess your SOL.
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#3 |
Navy Seal
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Radio the captain of the Kongo and ask him to wait until the other torpedoes are loaded.
This isn't brain surgery!!!! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 | |
Medic
![]() Join Date: Oct 2007
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#5 | |
Mate
![]() Join Date: Mar 2007
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And it is still at 11 knots. |
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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You're trying to sink a 36,000 ton capital warship of the Imperial Japanese Navy that has 8" torpedo belt armor around her, damage control teams, multiple boilers, and redundant steering systems.
You're using just two torpedoes, each with 643 pounds of explosive, which is less than the amounts in the torpedoes used by the British, Germans, Russians and Japanese. Hmm... :hmm:
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#7 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Xboxer, I think your missing the point of the game a little here. No warship is going to wait around for you to torpedo it and as in RL ships don't just take a set number of hits before they decide to sink. There is no trick to sinking battleships with only two torps. A vessel like the Kongo could easily take two hits and carry on going at 11knts. If you want to sink capital ships with two torpedos then there are a
couple of mods available that amplify the yield of your torpedo warheads so sinking a BB with two might be a possibility. But IMHO to use mods like this or to play the game simply with the goal of notching up as many BBs as you can sink isn't really entering into the spirit of the game.
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#8 |
Admiral
![]() Join Date: Oct 2004
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What if you pop out its screws? How many does it have? Aim for the rudder/propellers.
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"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand |
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#9 | |
Sea Lord
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Location: Too far from the Pacific right now...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#10 |
Ace of the Deep
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Would a 643lb warhead be able to take out a BB sized screw? Might jam it or chew the blades up but don't think it would blow it off. Think Kongo class had 4 screws too? I could stand corrected on this though.
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#11 |
Ace of the Deep
![]() Join Date: Sep 2002
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Had to be the classic of all setups...happened to find myself manuvered directly behind a BB as it passed and was able to fire like 5 tow smack azz into the back of it and it smiled and kept going...as they connected I was hooting and hollering and my 10 yr old daughter thought I was nutz lol...but it was such an awesome shot..I thought but it still did not go down easy....as I would have expected...it was a respectable kill with more torps later but that smack azz dead end hit at like a 1000 yards was so sweet I almost cry thinking about it.
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
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I managed to sink a Fuso with two Mark 14 torpedos. I fired four, mind...even with manual targetting, I tend to fire spreads, just to damage different parts of the ship.
I don't remember where the fish hit, precisely...I usually aim the first one at the bow, the second at the stern, and the next two in the middle areas. With the BB I speak of, the first and second hits gave me 'enemy destroyed'. I do tend to set 'em to run deep and try to get under the belt armor.
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"Stop sounding battlestations just to hear the alarm." |
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#13 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Anything bigger than a cruiser, full spread.
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#14 |
Commodore
![]() Join Date: Feb 2005
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Last Kongo I sank took 8 torpedos, and one did indeed blow the outside port screw clean off. I am running NSM classic.
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#15 |
Sparky
![]() Join Date: Sep 2007
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Hey Boxer, I have not yet un lazied myself to post more pictures. What are your depth settings at? It says go 20 feet in the manual, the depth settings are quite helpful and probably the only thing worth a crap in the damned t....well, I have tweaked my depth settings even better and with great results. I will post them for each ship when I find the paper. I just reorganized my desk, now I can't find anything. I'm just going to throw my stack of papers and stuff on the floor and re mess everything up and hopefully I'll find it.
Take that Kongo and run them torps real low, from a guestimate, try 24 1/2 feet. Aim the first one a hair right of #1 turret, and the next one a little right of the fisrst turrent aft of the stacks @ 23 1/2 ft. Let me know how it works out. |
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