![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
|
![]()
I haven't any screenshot to witness it, but in my opinion the wakes of the ships-subs needs more foam....
Ex: ![]() The wake of the sub is different, because of the shape of her stern, but a moving 2000-ton sub should have a very foamy wake.
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
I think you have a very good point.
Don't know if this can be modded ? Here some Balao class shots ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
|
![]()
From the bow wave, looks like the ship & subs are hauling butt.
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
|
![]()
The effect of the "breaking bow wave" (pict.) is good, but the "foam band" must be improved a lot....In SHIII they managed to show it very good, but the modders were limited by the limits of the game...i hope that in SH4 we can get it far more better...
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
|
![]()
Talk about overloading the graphics card!!!!
![]() The effect would be a nice addition, but not really high on the list of improvement/ implimentations, this sim is in need of. |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
They are in the DAT file's and the VAL file's. But they are not well labeled and don;t give exact reference point's. Most are speed related control's. They are called ship wake's and Saij but unless you have a 3d editing program to find out exactly what the corordinate's set up in the game refer to on the sub and ship what you do will be trial and error and you will have to find out exactly in game what you are changing and compair the over all effect's.
There are height control's for both the object ie (Sub or Ship) and the wake's and foam as well as particle effect's and a lot more. Complicated seeing they do not refer to a well named possition. SiajB SaijF01 SaijF01_02 SaijF02 SaijF02_b Those are just for starter's. Some are for the surfacing and submerging effect's some are just for surface effect's. There are also references to them in other file's for the same Sub and or ship in the VAL file's and some control's there as well. A lot to figure out and work with in that respect. |
![]() |
![]() |
![]() |
#7 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
|
![]() Quote:
![]()
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
|
![]() |
![]() |
![]() |
#8 |
Seaman
![]() Join Date: Jul 2007
Location: Deep in the Heart of SoCal
Posts: 34
Downloads: 1
Uploads: 0
|
![]()
I agree it could be better, (i.e. more accurate), but considering the ENORMOUS improvements already made to this game by the talented modders here...I'm content to leave well enough alone. As someone already said, there are still a few things that are higher on the priority list.
Again many many thanks to all of the modders here, you have spent an outrageous amount of personal time and sweat to make a "decent" game, almost "SUPERB"! ![]()
__________________
![]() ![]() In SH4 - Capt. USS Pompano (SS-181) Asiatic Fleet In RL - Plankowner USS Chandler (DDG-996) "The Warship" "A day not sinking Japs, is a day without sunshine!" |
![]() |
![]() |
![]() |
|
|