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Old 10-20-07, 05:23 PM   #1
swdw
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Default Visual setting- wave factor questions

The chart Tater posted in another topic on spotting ranges posted got me wondering about one of the game settings.

This question has to do with the visual spotting settings in the game in this section of sim.cfg (These are from RFB with Beery's notes)

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0] (was 1.0)
Light factor=1.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]
Thermal Layer Signal Attenuation=1.0

RFB changed the fog settings to affect the spotting range. My question is about the Waves factor. With it set at 1.0, that means there's no modification for waves.

Since I'm learning and don't know the many things you experienced modders have tried, I have the following question for you guys.

Do you know if this variable will allow increasing wave heights to make it more difficult to spot a ship/sub on the surface (or a periscope )?

Also, anyone know what formula (if one exists) the game uses to determine probability of being seen as wave conditions change?

Has someone played with this setting to see how it affects the game? If so, were the reults noticeable?

Thanks
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Last edited by swdw; 10-21-07 at 08:15 AM.
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Old 10-22-07, 12:37 PM   #2
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The sim.cfg snippit you show is an older settings, from patch 1.2 My suggestion is to use patch 1.3's sim.cfg and then adjust to your flavor from there. Personnaly, ive found that the visual settings are very finicky, and ive opted to not mess with them very much for right now. Chances are you will want to make them less effective. You could raise the light factor from 1.7 to 2.0, and maybe increase the fog factor from whatever it is currently by one whole number.


The visuals since patch 1.3 don't behave as they have in the past. The scaling of the effectiveness of the misc parameters seems to be... just.... wierd.
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Old 10-22-07, 03:11 PM   #3
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Would adjusting the wave factor mess up what ROW/LBO has done or is this just concerning visual detection? Forgive me as I'm an idiot with these things but this question came to mind.
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Old 10-22-07, 03:15 PM   #4
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Default nope the wave factor is for the enemy's ability to find you only

Quote:
Originally Posted by AVGWarhawk
Would adjusting the wave factor mess up what ROW/LBO has done or is this just concerning visual detection? Forgive me as I'm an idiot with these things but this question came to mind.
It effect's how well the DD's or plane's can detect you through the higher wave state's. For plane's on the surface and for the sound equipment to hear you bellow the wave's.

They have nothing to do with the environmnt.
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Old 10-22-07, 03:19 PM   #5
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by AVGWarhawk
Would adjusting the wave factor mess up what ROW/LBO has done or is this just concerning visual detection? Forgive me as I'm an idiot with these things but this question came to mind.
It effect's how well the DD's or plane's can detect you through the higher wave state's. For plane's on the surface and for the sound equipment to hear you bellow the wave's.

They have nothing to do with the environmnt.
Ok, phoooo.....I only like it when Leo and Kriller mess with ROW Ok, carry on
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Old 10-23-07, 09:01 PM   #6
swdw
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Quote:
Originally Posted by leovampire
gher wave state's. For plane's on the surface and for the sound equipment to hear you bellow the wave's.
Thanks Leo- one more toy to play with now

Do the dev's give any info on things like in game formula's for this stuff, or is it all trial & error?
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Old 10-23-07, 09:50 PM   #7
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Trial and error...... lots of it.
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Old 10-23-07, 09:54 PM   #8
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LOts of error and not much trial for my mods LOL
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Old 10-23-07, 10:31 PM   #9
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I, invariable, *always* screw something up with my mods. Only when i screw up, its much more subtle and hard to find, and yet ungodly hideous in the worst way.
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