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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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The longer I run SH4 the more physical and virtual memory it uses. Not sure if this is the way the game's coded, or because of a memory leak.
One time the game got so choppy, it was almost unplayable. So I saved and exited- took more than 60 seconds to get all desktop icons back and for memory usage to drop to normal. Reloaded the game and everything ran smooth again. Since there's the post on bugs for a 1.4 patch, I was wondering if anyone else has noticed this. If so, it may be a bug that needs to be fixed. If I'm the only one seeing this, don't want to report it as a bug. Gonna load a utility to monitor this if other people are experienceing something similar, as memory leaks can often cause a CTD.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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