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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
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I had read somewhere that ships in convoy often preferred to launch a red flare at the first sighting of a U-Boat, torpedo path or attack. These red flares (snowflake rockets?) would be used both in daylight and night by the closest or most available ship to the sighting as a way to universally alert the merchants and escorts to take action.
I'll try to verify my info. from my reading with a quote, if needed. With all the momentum of the GWX team, I am just trying to provide all th e bits of info. a new-ish guy can figure to add to this effort. Have a super weekend! Cheers! ![]() PLEASE! TAKE A LOOK AT THIS LINK! It has all the convoy signals by code! (Red rockets are mentioned, horn blasts, pendants, EVERYTHING!) http://www.convoyweb.org.uk/extras/index.html Click into 'CONVOY SIGNALS' Flag info. at top of page & Rocket flare/horn blasts at bottom of page! Last edited by Ping Panther; 10-14-07 at 06:43 PM. |
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#2 |
Eternal Patrol
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SH2 had them, except they had them white. They were called 'Distress Rockets'. Their use in Titanic was one of that movie's best scenes.
SH3 dumped them for searchlights. They would be kind of cool, but I doubt they could be done. That said, lots of things are being done now that everybody said was impossible a year ago. Who knows? ![]()
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#3 |
Chief of the Boat
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Red flares :hmm:
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#4 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
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I would prefere them to the searchlights. I can't see a convoy lighting up like that and making it's self visible to all the u-boats in the are which might not have a fix on it.
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#5 |
Chief of the Boat
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You don't like the sight of all those searchlights during a night air raid then on a port ? :hmm:
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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Sounds like a good idea to add to to SH3/GWX.
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#8 | ||
Chief of the Boat
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#9 | |
Lucky Jack
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#10 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
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I'm checking on that written reference I had from a while ago to the full context of the red flare signals. It would be for a first occurence of sighting and response, even in daylight. Then whatever illumination, if at night, would be used by escorts... searchlights, starshells. Red flare is just the help alert.
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#11 | |
Eternal Patrol
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#12 | ||
Lucky Jack
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#13 | ||
Silent Hunter
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I agree that merchant ships shouldn't have searchlights since the AI automatically turns them on & illuminates the whole convoy. Historically any sailor who left even one light on could be in serious trouble. I remember reading in one book that a Coast Guard vessel once threatened to machine gun a tanker if they didn't screen their portholes. |
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#14 | ||||
Eternal Patrol
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I also agree with your assessment of merchant searchlights. While it looks good in the game, I'm sure the Convoy Commodore doesn't want all of his precious merchants suddenly saying "Here I am! Over here! Shoot me first!"
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#15 |
Ace of the Deep
![]() Join Date: Aug 2007
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I seem to recall a convoy tactic that involved the convoy totally illuminating itself once it had been attacked, I'm talking ship hit here not just false alarm. Basically all the escorts would perform a manover that cut off all the likely escape routes for a sub. I think the rationale was that by illuminating the convoy it prevented the U boat from hiding among the ships and escaping so it was either on the surface and in sight or it was forced to dive. Forget where I read it. :hmm:
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