SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-11-07, 05:38 PM   #1
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
Default Convoy direction

Is there an easy way to work out which direction a convoy is heading if you can only hear it on your passive sonar??

I was only 2 days out of Manila, when I picked up a convoy on my passive sonar. I moved into what I THOUGHT was a good attack position to disover the convoy was actually heading the other way, and was in fact a Japanese Task Force filled with battlecrusiers and battleships. I had to let them slip away on my first patrol, as I couldn't get into an attack position, and couldn't risk surfacing for fear of being spotted

Cheers for any input guys
ddiplock is offline   Reply With Quote
Old 10-11-07, 05:54 PM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

It' kinda cheating because contact lines give real distances, but just place a mark. Advance the time compression for a few mins. Place another mark, draw a line between the two. Instant course heading of convoy.
Ducimus is offline   Reply With Quote
Old 10-11-07, 06:10 PM   #3
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

That's assuming you're not using tater's campaign layers where convoys zig zag.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 10-11-07, 06:17 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Then you just observe them longer. They zigzag from 9 to 16 kM intervals. Then you just mark the point at which they zigged, and project a track out at 9 to 16KM from that point, and plan your endround attack via time/speed chart and get into position before the next anticipated zig.
Ducimus is offline   Reply With Quote
Old 10-11-07, 08:19 PM   #5
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default End around?

Quote:
Originally Posted by Ducimus
Then you just observe them longer. They zigzag from 9 to 16 kM intervals. Then you just mark the point at which they zigged, and project a track out at 9 to 16KM from that point, and plan your endround attack via time/speed chart and get into position before the next anticipated zig.
An end around on a 20 kt convoy of warships might have to be timed with a calendar!

Many times in the war subs were faced with exactly your situation and just watched 'em fly by just out of reach. Speed is the best anti-submarine tactic, just ask the skipper of Shinano.
Rockin Robbins is offline   Reply With Quote
Old 10-11-07, 09:31 PM   #6
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

But that, as you say, is cheating.

If you don't play with map contact updates on then there are two ways of doing this.

One is to perform target motion analysis which is a little complicated, and requires you to be stationary which risks losing your opportunity to get a kill

the other way, which i use, is elaborated in a file you can get from my sig. It works best if you have built yourself a Submarine Attack course finder whiz wheel.

However if you haven't got a SACF, nor the patience to build one, here's how to do a simple version. You need to print yourself the table below.

Once you have made sonar contact go to medium speed and turn to point exactly at the contact direction.

Listen to the bearing of the contact. If the bearing to it decreases, it is going to show you its port side, if it increases, it will show you its starb'd side.

Once you have determined that, turn 90 degrees to port or starb'd accordingly and try to bring the target exactly on your 90/270 degrees.

Start the chronometer. You want to adjust your speed so that over a period of 3 or 4 minutes, the bearing to the target hasn't changed.

You are now on a collision course and will eventually meet the target.

Now pay attention to other details to obtain a rough speed estimate. Is the target travelling at slow, medium or fast speed, is it a warship or a merchant? Have there recently been radio contacts advising of a ship in the vicinity? USe this information to gain an estimate of the target speed.

You can then estimate the AOB of the target for your speed esitmate using this table. Do this for a couple of different speed estimates, and you have an approximate target course by the usual method of converting AOB to course!

Sub speed
x --------------3kts ----4kts---- 5kts ----6kts ----7kts

Target speed

5kts ----------AOB37 ---53 ------90 --------------- -
6kts------------ 30 -----42------ 56 -----90 ---------
7kts------------ 25 -----35------ 46 -----59------ 90
8kts ------------22 -----30 ------39----- 49 ------61
9kts ------------19 -----26 ------34 -----42------ 51
10kts -----------17 -----24 ------30 -----37 ------44
11kts -----------16 -----21 ------27 -----33 ------40
12kts -----------15 -----20 ------25 -----30 ------36
13kts -----------13 -----18 ------23 -----27------ 33
14kts -----------12 -----17 ------21 -----25 ------30
15kts -----------11.5 ---15 ------19 -----24 ------28
16kts -----------11----- 14 ------17----- 22 ------26
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill

Last edited by joegrundman; 10-12-07 at 10:21 AM.
joegrundman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.