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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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new cammo for the VIIB it dose the VIIC to hope you like its jsgme ready to
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Wow. Cool lookn skin.
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#3 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,070
Downloads: 0
Uploads: 0
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I dunno, while it looks cool it is definatly not suited for camouflage at sea, unless you find a forest to sail through with your boat.
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#4 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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they cud use it when they are tide up in a river but yeah man iam still trying to find the wood so i can hide in them
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I like this skin! I'm presuming this skin will also work with VIIC boats? If not i'll just have to start a new career in a viib.
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#6 |
Pacific Aces Dev Team
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Admitingly more looking like a tank camouflage than like a sub one, however it coul dbe useful in those areas where U-Boots have to sail on the surface near land, like Fjords in summer, adriatic coast and such. In real life the Mediterranean camouflage that Fubar rcreated so nicely for SH3 was created for that purpose, as it helped the U-Boat mimic the pattern of shore vegetation in north africa and thus be more difficult to make out when operating near land (Inserting commandos and such)
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__________________
One day I will return to sea ... |
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#7 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Okay i haven't played SH3 for a while, i install your skin and get the camo effect on the water:hmm: take a look is that the reflection from your skin showing up on the water?. I dont mind, it kinda gives the ocean that dirty look.
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#8 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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:hmm::hmm::hmm::hmm: cant see y it is doing that as all iv done is edited the texture file
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#9 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Is there a use of camo. effect in the simulation that actually determines the visibility from enemy units?
I lke this one, I just wonder if it had its camo. colors adjusted to a different set of hues; gray/blues, that it may look more sea-able. Something similar to urban assault camo. |
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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Looks to me like Bernard was put in charge of U-baot cammo schemes again:hmm:
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#11 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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Don't you know it was Benard that painted this one?
(No offence, was trying to pull a laugh) Cause I know I can't skin a knee. |
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#12 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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:rotfl::rotfl:
thort in was devinshy |
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