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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
Posts: 4
Downloads: 0
Uploads: 0
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Out of diesel
Help! I’ve ran out of fuel some 677 nm out of Midway.
![]() What to do – besides just waiting? Thanx for helping Ole The Dane |
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#2 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
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I do not play Silent hunter 4 but just end your mission or restart from an another save.
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The Crazy Wolf ![]() |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Reload a prior save. You're, for all intents and purposes, screwed.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 |
Canadian Wolf
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Have a look here, some good tips regarding fuel: http://www.subsim.com/radioroom/show...t=ducimus+fuel
RDP |
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#5 |
Seaman
![]() Join Date: Jul 2007
Posts: 35
Downloads: 0
Uploads: 0
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Yep, you're screwed. Just reload from a previous save or start over.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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You can edit your save game for a little extra fuel.
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#7 |
Nub
![]() Join Date: May 2007
Posts: 4
Downloads: 0
Uploads: 0
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Hi guys,
Thanx for your replies. I loaded a saved game, reduced speed to 2/3 and made it to Midway where I could re-fuel. ![]() Ole The Dane |
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#8 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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With various boats and sea states 8 9 and 10 knots are your best range speeds. Also make sure your battery recharge mode wasn't on. Often after taking damage it never goes off (since it doesn't get to 100% recharge for auto shutoff).
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#10 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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BTW 1kn is suffic to go around the world in those US rusty thin subs Other possibility is to get closer to one of the resuply ships that times to times pop out somewhere... But the best option is... get a few extra cans of fuel and fix them outside sub's hull... u can't go too deep otherwise they pop but its a nice lifesaving... well if you think that a sub like those US dusty rusty subs are F1 cars to sail always at top speed. ![]() |
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#11 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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[quote=thyro]
Quote:
Batteries no longer charge unless the diesels are actually running. So now if you run out of fuel you are well and truely screwed. |
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#12 | ||
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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[quote=SteamWake]
Quote:
However I must say that I've not seen the moon either so I guess that is up to the light of the stars.... or wave power then. But the fact is... I've not teleport the star trek's engine... so no warp capabilities... just impulse drive 1kn at battery power ![]() BTW charging bats and floating in broad day light would be suicidal... some seabird could easily make some dropings and paint the sub's hull with white stuff... that would be messy... so no solarpanels either ![]() |
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#13 | |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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I hope 1.4 (if there ever is) has a fix to this. :hmm:
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#14 | |||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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[quote=thyro]
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#15 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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