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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2007
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To sink Yamato I need at least 7-9 torps, but I don't know if there is a weak spot to the armor belt in order to spare some torpedoes... I tried dozens ways but no luck...
And as far as I know there are Tasks force near Kobe harbour and Hiroshima harbour with battle ships, fleet carriers etc... Are there any other places with warship groups? |
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#2 |
Seaman
![]() Join Date: Aug 2007
Location: Kitchener, Ontario
Posts: 35
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In some of the other forums or under search you can find a list of Japenese Naval Bases. I've found some at Kobe, Truk Lagoon, and Rabuel and I've heard rumours of them being seen at Manila. Haven't checked that on out, there seems to always be a task force in the Celebes Sea and or Bismark Sea untill mid 1944. As for sinking a Yamato Class, if you can find one, it took me a while, 7 - 9 torps is normally pretty good. as for week spots, right in the middle under the command bridge is where they welded the to seperate sides. If you can hit about 5 meters down under the forward guns twice you usually rupture the forward magazine and make a big ka-boom!!!!
![]() By the way, welcome to SH4 and Good Hunting!! |
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#3 |
Eternal Patrol
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WELCOME ABOARD!
The best way to sink Yamato is to throw a couple of carrier task-forces at it.:rotfl: In real life it took a bunch of torpedoes and bombs, but given that that was probably overkill, 7-9 fish sounds pretty close. No weak spots there.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Seaman
![]() Join Date: Jul 2007
Posts: 35
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I found a Task Force with a Yamoto in the South China Sea once, was near the beginning of my career so I still had my Porpoise so I had to fire all 4 forward tubes, then swing around and fire the 2 rear tubes and then dive and get in position to fire again and unload all 6 tubes again and then it still took 2 more torps before the thing finally sank (and they were well spread out, not all in the same place). It's so wide, seems like it's a lot more stable in the water than the other battleships I've sunk, making it harder to capsize.
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#5 |
Navy Seal
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I vote for torpedoes. Lots of them.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
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Aim for the Ammo Dump and it will be like a thrid A- bomb for the crew
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The Crazy Wolf ![]() |
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#7 | |
Medic
![]() Join Date: Dec 2004
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Instructions for sinking battlebarge Yamato:
1. Fire 1 torpedo 2. Repeat as neccessary :rotfl:
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when they fix it and make it playable, then ill play it again |
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#8 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Although I still havnt encountered a Yamato
![]() With Regards, Krauter
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#9 |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
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Or use the KillerSub mod and take it surface to surface battle.
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The Crazy Wolf ![]() |
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#10 | |
Navy Seal
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![]() Quote:
Hey, does Killer Sub work OK with patch 1.3? If so I'd love to try it out sometime. Heh, heh, heh. There goes my reputation as a realism junkie...
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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