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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
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From your experience,
did you notice any difference between smaller VIIc sub and larger IXc sub, within enemy Escorts scanning: - Is the "big brother" easier to detect... i.e. more detectable due tu it's size, by Allied pinging around convoy ? ...or it makes no difference ? Combat experience would be appreciated... |
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#2 | |
GWX Project Director
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Pig Boat!
Take the IXD2 for a spin.:p
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#4 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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IX-B boat,
i always used big boats since SH1 ![]() Perhaps easier to detect and only a bit slower in dive times, but the firepower of the 21 torpedoes , AA guns and surfaced speed/range is an important factor. and you can get it early in the war . Late in the war you can go to far places, less populated by planes and try to survive to the end of the war or a XXI boat. I choose this boat because is more challenge than a VII boat , and i can fire 8 torpedoes more . ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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VIIC for me , is the best boat untill the moent in my game,
Manouvers are smouth and haves a good performance under attack... Not had the IXC yet! ![]() I don't think I'll change cause I like to much the VIIC... ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Well, me too... I've been in love with VIIc all the time, ...but georgeous "Shlickgrau58" pushed me into new experience:
![]() Since I had a terrible combat survival experience, even with smaller VIIc, I guess that messing within convoy (my favorite attack) with IXc would mean suicide..."mission impossible". I assume that advantage of torp. number should be used... to try my luck with a number of long range shots ...keeping a reasonable distance from Allied formation. Any other personal tactics...??? |
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#8 |
Engineer
![]() Join Date: Jun 2007
Posts: 215
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I wish the VIIC had more torps but i'll get over it. Underwater it manuvers great which is good when under attack.Also has more upgrades.
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#9 |
Fleet Admiral
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The Type VII was geared more for convoy attacks, while the IX was more for solo operations. If you like attack convoys, the 7 is the way to go
![]() I've had bad expirences attacking convoys in a type 9.
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#10 | |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 389
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#11 | ||
GWX Project Director
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In some ways it is easier to evade in the Type II U-boats, but this does not guarantee survival. If you are noisy or sloppy with the maintenance of your aspect ratio or cross-section as presented to the enemy, nature will take its course. Sensors are also speed sensitive. If you are running about on the surface at flank speed, you are also leaving a big wake signature, making it easier for lookouts to spot you. (You can demonstrate this sort of awareness in everyday life. Speeding cars will catch your eye moreso than the rest of the traffic that trundles along obeying the limits. Maybe this is a bad example but it serves. Movement draws attention.) Once you are detected... any other surrounding units are notified and their sensors go from passive search to active search mode. (This quite handily represents lamp, and later wireless, signalling among escorts etc.) In 1939, in the opening four months of the war, nine out of a total of 57 combat-ready U-boats, were lost. (Including Type II's commonly in use at the time.) This represents roughly 16 percent of the available force. Thinking in terms of the long haul to come, this is a very high loss rate. Granted, it represents losses to all causes (mines and accidents as well as hostile action) but it does demonstrate the danger inherent in being a U-boatman. Being larger makes it easier for you to be detected. Being smaller makes it more difficult to be detected, but it is not a panacea. There is always a trade-off as well... total armament versus stealth and/or maximum operational range... but that is a subject for different thread. |
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#12 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Hey Captain,
1) Does the SHIII (GWX) game engine recognises different calibres of deck canons - in a terms of different inflicted damage on shell hit ? In this case between VIIc and IXc shell ? 2) Reversed : Can IXc "body" withstand more damage compared to VIIc when "receiving" ecorts shell-hits on surface, is it generally less sensitive in game engine ? ...or it purely depends on u-boat parts that were hit ? |
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#13 | |
GWX Project Director
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2) Roughly speaking, yes a Type IX in GWX can withstand a bit more structural damage, but only because it is longer lengthwise. More surface area in some ways can be viewed as more hitpoints... but it really doesn't work out that way in game. (Or in real life IMHO for the Type IX.) Being a larger target makes it easier for the enemy to hit you so any advantage arguably represented by having more hitpoints is lost. U-boats have pressure hulls... designed to withstand pressure. You can see this evidence by their shape. (The inner hulls) Some users think in terms of armor. U-boats did NOT have armored hulls. Armored hulls would destroy the performance of the U-boat by making them overweight and underpowered. Secondarily, the Type IX cannot dive as deep as the Type VII's in GWX, nor could they in RL. (common knowledge) Damage is handled a little differently when diving. (Crush damage applies directly to the hull integrity as opposed to additional penetration / interior component damage inflicted by surface weaponry.) |
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#14 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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Thanks Captain,
From my short experience you are 100% right... IXc seems to be more disadvantage on surface (fatty target)... last thing to be used in combat gunnery. By the way, as I see your signature, I have to tell you that accuracy of canon fire of small escort ships is a bit exaggerated in GWX. I served in Navy (country is not important) as compulsory service, being for a months at boat of similar size 20-25m, at 20mm guns. Boats of that size are not stable platform for aiming and shooting ( destroyers are something compleatly different). Namely, in GWX "Happy Times" mission conditions (just a bit rough sea): I was repeatedly blasted from escort boat that is just one black dot on horizon. I would say from aprox. nautical mile distance it scored one direct hit in three shots...? It wiped me out in a less than two minutes. Real gunner at such unstable platform would have far less accuracy from that distance, something like so called "warning shots". At some 900-700 m it would become seriously accurate, with a devastating accuracy below that range. (talking about submarine running at flank speed) I know... that original mockery with "even steven" gunnery duels betwen sub and escort ships had to be removed,... but I think the right way would have been to further decrese players sub. canon aiming accuracy ( sometimes I hit far away merchant like form Bismarck turet...) instead of introducing sniper-boats. Sorry for being a smart ***, out of topic, ...but I am quite convinced in described feeling. |
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#15 |
GWX Project Director
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Well, my first thought in response to your post is to ask you what mods you've installed over GWX?
ALL guns in GWX have been given a "destabilization" fix by us that limits the laser guided / radar directed / never miss fire that you speak of. This has been done as far as the limitations of the game will allow. (The adjustments are very sensitive in nature.) If we adjust it any farther, weapons will fail to fire. Other mods can easily wreck this feature... though the game will still likely run. If you are trying to be a "smart***" as you say, well I'm done speaking with you. I'm tired of trying to be nice to rude people. Every last GWX user out there has something they don't like about GWX. These are individual opinions, and we always try to appoach modding with the big picture in mind. Whether or not you agree with our decisions, methods, or explainations of why things are done a certain way, doesn't really matter. If there is any particular element that you just can't stand, either you can fix it or uninstall SH3/GWX. No one will ever be able to make SH3 "perfect" for all users. |
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