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Old 09-15-07, 01:36 PM   #1
mic1184
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Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
Default mod idea: destroying shore targets

While working on my loading screens mod, i stumbled upon this:



Quote from uboat.net


Quote:
Source: http://uboat.net/technical/guns.htm


Sometimes the gun was used to shell shore-based targets like in the Caribbean where they fired at various installations like oil storage's and alike or in the Northern Sea where they damaged some radio stations. An excellent hit was landed by U-242 on 10 Oct, 1944 when it shot down a Russian aircraft with her 8,8cm deck gun!

19 Apr, 1942 In the Caribbean Sea U-130 under Korvkpt. Ernst Kals successfully bombarded the oil refinery and storage on Curacao with his 105mm deck gun.

18 Sept, 1943 In the Northern Sea U-711 under Kptlt. Hans-Günther Lange destroyed with the 8,8cm gun the Russian radio station "Pravdyi" near by the town Indiga, approx. 68.00N, 49.00E.

24 Sep, 1943 The same boat destroyed a few days later the Russian radio station "Blagopolncija" on the east of the island of Waigatsch, approx. 70.00N, 60.00E.
now i've read already that all land installations are treated as environment and cant be damaged. but how about this:

could it be done to "skin" a tanker or something to look like a building (an oil tank for example), then place the oil-refinery-class-"ship" somewhere on the land, create as a mission goal the "sinking" of it... i havent been into the skinning job much so far, but it seems as if some mods have been created that sounded more impossible before it was done.

that would be really cool, as we could have a bit more variation to mission goals

"destroy that refinery off the shore to alexandria. bdu"


greetz mic
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