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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2005
Posts: 4
Downloads: 4
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I bought this game when it first came out. But as it was full of bugs i uninstalled it and went back to SH3. Now that it has been out for a while i thought it maybe time to give it a go again.
My questions are. 1) What is the latest patch and does it iron out the bugs? 2) Are there any Mods ie like GWX? 3) Also i have moved for XP to Vista will it play without problems? Now for another one. I have just bought a 22" samsung monitor that runs at 1650 x 1050 is there a way to get the game (also SH3) to run at this resolution? |
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#2 | |
Lucky Jack
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2) No major mods far to early but there is Trigger Maru 1.6 you could try 3) Don't know only got XP but it should be OK
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#3 |
A-ganger
![]() Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
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I run Vista Pro on a dual core with a GFX7900 GTX at 1680X1200 and it rins OK. I could get SH3 to run on this machine so I bought 4
Have a problen went I turn on certain effects but other than that it runs OK |
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#4 |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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What about RealFleetBoat 1.31? can you use RealFleetBoat mod with Trigger Maru?
I was going to use it as a base before installing Trigger Maru. It supposedly is what RUB was for SH3 and was the base for GWX. But, I don't think they go together. Anyone know if they are compatible? Last edited by Tikigod; 09-16-07 at 10:21 PM. |
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#6 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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No, RFB and TM aren't compatible. But TM is also quite realistic, especially if you add NSM 3.3 on top
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