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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2007
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Hello
I am a casual player but I really enjoy sub sims. Here's the deal, I intercepted a convoy and decided to attack the largest merchant I could, a large transporter @ 10,000t with 28ft of draft. I have only had this game for a week and so as not to make the same mistake I made the day before (launching just 2 torps on a medium for it to just carry on, on its merry way,) I decided to launch 4 torps at this one, with the depth @ 14ft. Well it made nice fireworks but didn't sink, so I came back and fired 2 more torps aft, at this point 2 destroyers were right on my location so I had to fire and avoid straight away. All 6 torps hit and it still didn't sink! I waited for a couple of hrs, slid away and came back for another hit, I only had 2 torps left. Well, there she was, the same transporter (still on fire I might add,) so I carefully positioned myself, got a perfect lock and fired off my last 2 torps, loads of explosions but it still carried on! I shadowed it for a number of hours just to see if it would sink but it didn't, 8 torps!! Can someone pls guess what I am doing wrong or is it normal for a large trans to survive that many direct hits? Thx to any replies. |
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#2 |
Torpedoman
![]() Join Date: Apr 2005
Location: Tucson, AZ USA
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Hard to say. I have put 9 torps into a ship and it sailed away. Bad weather and escorts kept me from a desk gun attack so I watched it sail away after 9 fish, all I could do was cry that I wasted that many torps on one ship. Think it was full of cork.
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#3 |
Swabbie
![]() Join Date: Aug 2007
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9 eh, wow - am used to dw so it seems a bit ott lol, but that's obviously the game. I might try them a bit lower down, say at 20ft next time.
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#4 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Welcome to the wonderful and wacky world of US torpedo failures in WW2. In real life, and I suspect it's modeled in game, some duds made a water column and looked like hits, but it was due to the torpedoes air flask exploding and not the warhead, causing little to no damage.
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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dont shoot them all at the same spot. especially if your using the PK (as they will all go for the same spot). spread them out along the ships length. if you are using the PK, make use of the gyro dial to offset each succesive shot.
i usually fire atleast three at big merchants. one at the superstructure.. one at the funnel.. and one at either the rear or front mast. wait awhile.. and they'll usually sink. |
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#6 | |
Seaman
![]() Join Date: Aug 2007
Location: Kitchener, Ontario
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#7 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Also, I dont know if this game has it modeled, there might be Torpedo Bulges, as well as Torpedo belts (on merchants?!?)
I have hit even medium freighters with three torps, same location. Went to look at it on ext. view. ![]() So either its a bug, or the nips have got some serious fish defences.. The only way to get around it as i have seen is to either hit right at water line.. or try to get a keel shot off.. With Regards, Krauter |
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#8 |
The Old Man
![]() Join Date: Apr 2006
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These 8+ torp stories come up often here, but be it known:
It's possible to sink big ships with 2-3 torps when the depth is set correctly, all torps explode, and you set a wide spacing so the torps hit in two or more compartments. It also helps to hit in vulnerable locations like engine room, etc. There is both skill and luck involved making each sinking unique. Spend more time in the sim and refine your technique. You'll be sinking twice the tonnage per patrol after some more practice. Use the sub shool to try different techniques. Just because the escorts drive you off, you should not write off the ships you hit. After you start hitting them with more damage, you'll more often than not start getting them to at least slow down or stop. After evading the escorts, you'll be able to pop back up and finish them off with the gun. Some ships will slow or stop for a while then get going again. You'll more likely than not lose these, but it's worth getting strong hits with a few torps and see if you can hit them again later. It's not uncommon for me to stop or slow two ships and maybe sink one or two others in my 1st pass. After the evasion, I have a lot of choices how and when I'll finish them off. -Pv- |
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#9 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Yes, Pv, excellent anti-convoy tactics, which I also employ.
Make a first pass.. put a fish into the engine room or the screws, let them sit dead in the water.. evade, come back up and finish off the stragglers. Although more often than not, one of the pesky DDs stick around to moniter the situation. With Regards, Krauter |
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#10 |
Swabbie
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Well there is some good advice there and I read all your posts with great interest (I am about to go back out now after a refit so will try and implement
![]() Just out of interest, how many degree's would u offset for a good spread, say at 800yds? :hmm: PV i wouldn't dare write off a ship I had hit if I had any torps left ![]() |
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#11 |
Planesman
![]() Join Date: Oct 2006
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The closer you are, the more degrees of offset you want, because the torpedoes won't have enough running time to spread out very widely. It would be nice if someone made a table (ahem!) showing degrees of spread and the distance between torps at ranges of 500,1000,1500,2000,etc yards.
If there are relatively few escorts in the convoy and you have a full load of fish, I'd suggest trying to take down the escorts if possible- they often only take one torpedo to sink and if you wipe them all out, the convoy is easy pickings. If I don't think that is possible, usually I go after 3 smaller ships and fire two torpedoes at each. On average only one sinks right away, but usually 1 or 2 others are crippled at the least, and all the commotion makes more ships easy targets for me to turn around and fire my stern torpedoes. |
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#12 |
Swabbie
![]() Join Date: Aug 2007
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Well, after a bit of practice in sub-school I went back out, found a convoy and fired off 3 torps @ the largest transporter. Range was about 700 and I spread by 1/2 notch each side plus dead on. It exploded and sunk instantly
![]() ![]() Never tried to take an escort but that sounds like good adivce btw ![]() Now I just want to find me a capital ship but I get the feeling they are hard to find! |
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#13 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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Good on ya scoring 20,000 tonnes
![]() You mentioned finding the engine room.. look for the smoke stacks.. its right under them. With Regards, Krauter |
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#14 |
The Old Man
![]() Join Date: Apr 2006
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Good Job Ops!
Your practice is paying off. The 1/2 degree spread is what I use as I almost always fire from 800-1000 yards. I make sure I take out at least one warship (large destroyer if haven't encountered a task force) so I get credit for at least one warship per patrol. -Pv- |
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#15 |
Swabbie
![]() Join Date: Aug 2007
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thx krauter
![]() yes i should try and get credit for taking down a few destroyers also pv! happy hunting all ![]() |
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