![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]()
Hi all,
a 3dmodel i made looks nice in Wings3D but ugly in Silent-Hunter3 because it is ignoring smoothing-groups giving the model the right shape. Is there a way to get them working in SH3? Maybe Wings3D can't export them into obj.-files? Would be very thankful for some help ![]() pontius |
![]() |
![]() |
![]() |
#2 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]()
Hi Racerboy,
I tested it again right now and it seems to be a problem with my Wings3D. Exporting as obj. and reimporting again, the smoothing goups are lost. I checked my export-settings but they seem right, "export smoothing groups" is checked.... I tried the same with 3ds files (exporting,importing) and it worked ![]() I gonna try a different version now. Thanks, pontius |
![]() |
![]() |
![]() |
#4 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]()
I named it smoothing-groups because it is maybe the more common name for the most 3d-modelers here. In Wings3D we have the option to mark edges and make them hard or soft. When exporting into 3ds it seems Wings is able to transfer it into smoothing-groups and importing brings it back to the correct hard/soft -edges. But with obj. it doesn't work.
Don't want to post a picture of the actual ship i am building, maybe later I have some time to show it with something else. pontius |
![]() |
![]() |
![]() |
#6 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]()
Sh3 models doesn't have smooothing groups, everything connected is smooth for the engine, if you want a hard edge you must split the object at that edge.
Ref |
![]() |
![]() |
![]() |
#8 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]()
Hmm O.K. thank you both!
You know, when triangulating the faces, on some parts the shadowing looks really weird. When applying smoothing groups it works fine, but without ... ![]() Have to find a way to get it look good. Thanks, pontius |
![]() |
![]() |
![]() |
#9 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 | |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]() Quote:
tried it and it seems to work for most cases and is solving the strange shadowing-effect whe triangulating. But there is this increase in polycount.... ![]() pontius |
|
![]() |
![]() |
![]() |
#11 | |
Black Magic
![]() |
![]() Quote:
Maybe there is another way you could design given item to reduce the polycount then? |
|
![]() |
![]() |
![]() |
#12 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
Hi pontius & Racerboy,
maybe you didn't get a manual yet - could be helpful: Wings 3D English Manual Several Versions of Wings 3D If you already got it -> forget this post... ![]() SquareSteelBar |
![]() |
![]() |
![]() |
#13 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#14 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
|
![]()
Yes thanks,
and it is confirming the bevelling-approach. ![]() |
![]() |
![]() |
![]() |
|
|