![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
The reason I ask this is important. The Mark 18, a wakeless torpedo, came to be a widely-used weapon by the end of the war, credited with sinking over 1 million tons of shipping. However, I've heard reports from players saying the AI does not react to torpedo wakes. If that's the case, then there's no reason at all to use the Mark 18 (unless it can be fixed).
Comments? |
![]() |
![]() |
![]() |
#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
The AI does not see the gas torpedo's wake. This includes the escorts.
The cannot see your perscope outside of 250-300 metres. |
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
|
![]()
:hmm: Anyone have further references for this?
|
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
Im going to take DTB's comments at face value, he knows his stuff in this regard.
|
![]() |
![]() |
![]() |
#5 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
|
![]()
ok by me, thanks!
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Making a test mission is straightforward.
Jap DD, hdg 180. US sub, submerged, hdg 0, speed 0, 100 yards off the DD's track. Hit silent running. Fire fish without even taking a peek, go watch for reaction (listen, too, for the GQ sounds). If they don;t react to that, they won't react period. Then tweak the sensors to make them insanely good and try again. That would definitively tell of if it's even possible. Since you read many accounts of DDs dashing tot he launch point of fish, perhaps the launch noise (as detected by hydrophones) could be heavily bumped up. Course then they'd start evading before the wakes would have been possible to spot I guess. tater |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Aug 2007
Posts: 15
Downloads: 0
Uploads: 0
|
![]()
the only thing the AI do is zig zag manouvers when they come on a head to head approach (only sometimes, and its kinda effective), they dont dodge torpedoes at all. this would make some sense at night or stormy weather, but in normal conditions:hmm:...
thats why i love this tactic: make a lotta noise to draw the targets attention, face him and hit back 2/3. he will speed up and come on a straight course to run you over, when hes at 500jj release 2 fish and watch him blow:rotfl:if there are more, you can then use the close wreck as cover. |
![]() |
![]() |
![]() |
|
|