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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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Hi,
after my 3rd patrol in GWX I decided to give the 16km atmosphere mod a try. Enabled it via JSGME and started my new patrol..... wow a very surreal look. I had a black sky at noon with clouds normally lightened. Any ideas? (Ati 9700pro with CAt 6.2 on W2Kpro) Z. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Check out this thread http://www.subsim.com/radioroom/showthread.php?t=121046 and follow the instructions concerning Rollback of SH3Cmdr
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
Uploads: 0
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what does this mod actually do for game play? what are the effects if any ?
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I use Linux http://www.kde.org/screenshots/ |
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#4 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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It gives you realistic sighting distances. You can see merchants on a good day at 14k, and truly follow them at the edge of the horizon.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#5 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
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wow that is neat!
thanks.
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I use Linux http://www.kde.org/screenshots/ |
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#6 |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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THX,
I knew I must be having missed something really simple..... ![]() ![]() Z. |
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#7 | |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
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![]() Quote:
![]() I thought it had to do with the spawning/rendering distance, not necessarily ones own sighting distance. Will give it go ASAP!
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If I wasn't a little mad, I'd go mad. |
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#8 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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If your PC can handle it you must use this mod!!! It also means that you can abandon your unhistorical dependence on dipping down for a listen all the time too.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#9 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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