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Old 08-25-07, 08:50 AM   #1
Mush Martin
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Default A thought on AI uboats

I was waiting for a long load and browsing through the original
shIII manual and it occurs to me.

one of the issues with AI subs is that they are either
surfaced or submerged but dont transition.

however if it were possible (and I dont know if it is)
but if it were possible to make the surfaced AI subs first response to the
enemy presence a double knuckle or single knuckle left or right
a la the player maneuvers then the sub would automatically dive
as part of that process to 25m

wouldnt it?
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Old 08-25-07, 01:39 PM   #2
Jimbuna
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Could be wrong here, but I think if a sub suddenly submerges then the damage mod takes the opinion that it's sinking due to damage received :hmm:
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Old 08-25-07, 01:45 PM   #3
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Yes the damage model is a toughie

Give a sub a damage model to survive underwater makes it tougher on the surface
Certainly can be done as player subs manage it

However I dont think you could alter an evasion routine to make it dive
Not sure if they are all linked

Merchants would sink themselves
:rotfl:

But then I dont know the ins and outs of those controllers though so who knows
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Old 08-25-07, 10:25 PM   #4
Mush Martin
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Well I was just tossing it out there for anyone working on it as a notion
or avenue

thanks for the feedback I never considered the damage model issue
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Old 08-26-07, 04:34 AM   #5
JU_88
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You have to rember that there is NO sub AI in sh3, so the subs have to use SHIP AI - so submerging = sinking
To be honest i think if it was possible some one would have done it by now, SDK required for that one methinks.
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Old 08-26-07, 01:50 PM   #6
Hitman
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Quote:
so submerging = sinking
Wonder what would happen if the axis of the steering rudder would be changed from horizontal to vertical :hmm: so the sub would submerge whenever it tries to turn
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Old 08-26-07, 02:21 PM   #7
joea
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SH2 and DC had AI subs and they could work ok. Some fellow made a fix to make em more aggresive and they would torpedo you even if you were in a u-boat. That was one of the things SH2 did right, why did we lose it??
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Old 08-26-07, 04:02 PM   #8
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Quote:
Originally Posted by joea
SH2 and DC had AI subs and they could work ok. Some fellow made a fix to make em more aggresive and they would torpedo you even if you were in a u-boat. That was one of the things SH2 did right, why did we lose it??
I remember that very well .. was always a rush after watch spotted a sub ... then it dissappeared ... a few seconds later my sonar man screamed " Torpedo in the water ! " and you was scrambling to change coarse and depth really quick ..... just like in the movies .. you would hear the torpedo's wizz past just missing the hull ....
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Old 08-26-07, 04:57 PM   #9
Kaleu. Jochen Mohr
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i havnt seen a german AI sub sinking... the closest a german AI sub got by sinking is like this here


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Old 08-26-07, 05:31 PM   #10
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I dont even think there is a cry for torpedo in the water

Least I didnt get one yesterday when got hit in the ass with a homer
Stupid DD sunk before the torp got to him so got me

@ Hitman
Problem with that idea is AI subs couldnt have waypoints as couldnt turn
Chances of them bumping into something would be reduced and wouldnt be able to add them to convoys as wont turn

Nice idea though
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Old 08-26-07, 10:00 PM   #11
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Silent hunter 2 did so many things right, its too bad it lacked a dynamic campaign.

AI Subs, Realistic ship speeds,Fire on your ship,First subsim to have a perfect sound room too.
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