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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
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I was waiting for a long load and browsing through the original
shIII manual and it occurs to me. one of the issues with AI subs is that they are either surfaced or submerged but dont transition. however if it were possible (and I dont know if it is) but if it were possible to make the surfaced AI subs first response to the enemy presence a double knuckle or single knuckle left or right a la the player maneuvers then the sub would automatically dive as part of that process to 25m wouldnt it? |
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#2 |
Chief of the Boat
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Could be wrong here, but I think if a sub suddenly submerges then the damage mod takes the opinion that it's sinking due to damage received :hmm:
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes the damage model is a toughie
Give a sub a damage model to survive underwater makes it tougher on the surface Certainly can be done as player subs manage it However I dont think you could alter an evasion routine to make it dive Not sure if they are all linked Merchants would sink themselves :rotfl: But then I dont know the ins and outs of those controllers though so who knows |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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You have to rember that there is NO sub AI in sh3, so the subs have to use SHIP AI - so submerging = sinking
![]() To be honest i think if it was possible some one would have done it by now, SDK required for that one methinks. |
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#6 | |
Pacific Aces Dev Team
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One day I will return to sea ... Last edited by Hitman; 08-26-07 at 02:03 PM. |
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#7 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
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SH2 and DC had AI subs and they could work ok.
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#8 | |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
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#9 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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i havnt seen a german AI sub sinking... the closest a german AI sub got by sinking is like this here
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Gruß ![]() |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I dont even think there is a cry for torpedo in the water
Least I didnt get one yesterday when got hit in the ass with a homer Stupid DD sunk before the torp got to him so got me @ Hitman Problem with that idea is AI subs couldnt have waypoints as couldnt turn Chances of them bumping into something would be reduced and wouldnt be able to add them to convoys as wont turn Nice idea though |
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#11 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
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Silent hunter 2 did so many things right, its too bad it lacked a dynamic campaign.
AI Subs, Realistic ship speeds,Fire on your ship,First subsim to have a perfect sound room too. |
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