SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-24-07, 04:31 AM   #1
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default About gwx and little questions

Hello, just downloaded gwx a pair of weeks ago.
I like it very much, thanks, great mod, adds a lot to the game, next time sell it (no better no), I miss something from the original, i want in shining days blue water below, its dark grey, anyone knows how to fix that?
It is possible to stop the tic tac of the clock?
This from the original but: Why you can you blow up an ilustrious fleet carrier with two torpedos and a small merchant sometimes needs 3? There is a fix?
Greetings!!.
Nicolas is offline   Reply With Quote
Old 08-24-07, 04:40 AM   #2
madmike81
Sparky
 
Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
Uploads: 0
Default

As far as the water clarity if you use SH3 commander you can change those parameters.
__________________
"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go."
madmike81 is offline   Reply With Quote
Old 08-24-07, 05:07 AM   #3
shegeek72
WAV
 
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by Nicolas
This from the original but: Why you can you blow up an ilustrious fleet carrier with two torpedos and a small merchant sometimes needs 3? There is a fix?
Greetings!!.
You must have used Bernard's torpedoes on the merchant.
--
shegeek72 is offline   Reply With Quote
Old 08-24-07, 05:14 AM   #4
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

Doesnt work sh3 commander, you can see the floor with max. water clarity, but still dark grey...
Nicolas is offline   Reply With Quote
Old 08-24-07, 05:16 AM   #5
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

To blow up sometimes yes. Hey nice spyware!!.
Nicolas is offline   Reply With Quote
Old 08-24-07, 05:43 AM   #6
mountainmanUK
Sparky
 
Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
Uploads: 0
Default

If you want nice blue water, join the 29th Flotilla in the Mediterranean!
mountainmanUK is offline   Reply With Quote
Old 08-24-07, 06:01 AM   #7
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

You can see blue in the Mediterranean?, but it doesnt look right, no matter where if there is sun and clear sky, 10 m below is blue!, you can see it on tv and deeper than 10m.
Please help.
Nicolas is offline   Reply With Quote
Old 08-24-07, 08:08 AM   #8
Cezbor
中国水兵
 
Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Nicolas
Hello, just downloaded gwx a pair of weeks ago.
I like it very much, thanks, great mod, adds a lot to the game, next time sell it (no better no), I miss something from the original, i want in shining days blue water below, its dark grey, anyone knows how to fix that?
It is possible to stop the tic tac of the clock?
This from the original but: Why you can you blow up an ilustrious fleet carrier with two torpedos and a small merchant sometimes needs 3? There is a fix?
Greetings!!.
Well,first ...
I had the same problem, but I implemented trasparency mod, and got used to effect;
second...
it is possible to stop "tic tac" without killing captain Huk or his nemessis, those are stock GWX sound files, so you can just delete them but you will lose some simfeeling atmosphere, and sounds;
third ...
you can allways tweak your torpedos files to make them more devastating, but don't exaggerate because your sim may become a shooter type game. Some of the ships need one torpedos, some others more. Read GWX manual to find out more about this.
I wish you good luck, go on patrol and try not to hit the bottom
__________________
"U-106"
No one will be forgotten...
Cezbor is offline   Reply With Quote
Old 08-24-07, 12:05 PM   #9
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

There is a file in the Ubisoft\SHIII\Sound folder called "clock." Back this up and try renaming this and see if the ticking stops.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 08-24-07, 12:51 PM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,507
Downloads: 63
Uploads: 13


Default

As strange as this may sound and if my memory serves me correctly I believe there was a mod out there a long while back with the word 'vodka' in it's title which actually stopped the ticking sound :hmm:

.........and no I'm not drunk
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 08-25-07, 10:24 PM   #11
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

Thanks for the help!!!

1 Half of the sub now dissapear viewed from the back while moving underwater, and in shiny days i got blue water, looks good, just installed one mod from UnRealUboat1.43 'Clear Water' but it is not so unreal, looks very real, you need to delete from that mod the scene.dat before installing it.
2 I renamed the clock.wav to clock.crap, and bye tic tac, thanks.
3 The torpedo thing, its the damage model i think, have no resolved.

God bless
Nicolas is offline   Reply With Quote
Old 08-25-07, 10:39 PM   #12
mowgli99
Engineer
 
Join Date: Jun 2007
Posts: 215
Downloads: 0
Uploads: 0
Default

theres a tic toc sound? i really never noticed this if there is one.
mowgli99 is offline   Reply With Quote
Old 08-25-07, 11:59 PM   #13
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

Well maybe im wrong with the expession, in gwx, the clock tick all the time
Nicolas is offline   Reply With Quote
Old 08-26-07, 09:01 AM   #14
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Nicolas
Well maybe im wrong with the expession, in gwx, the clock tick all the time
Which version of The Grey Wolves did you download?

Was it version 1.1a?
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 08-26-07, 01:10 PM   #15
Nicolas
Commander
 
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
Default

Ver 1.03, I downloaded the big file gwxsetup.exe and the 1.03 patch.
Please tell me if there is new one or if i installed wrong.
Nicolas is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.