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Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Allow to offer the variant of separate elements of a sound inGWX 1.03
Modnothing changes this in game, except for a sound. Thismodcan be loaded at any time. Even in the middle of your mission. Thismodcan work together withmod Tikigods_-_ Engine_Order_Tn. Officers orders in German and the general sound. *** ADD ***: The Audio-spatial atmosphere at commands Weapon officer: "Man_the_deck_gun", " Man_the_flak_gun! ", "Man_the_flak_guns" and "Watch_crew_on_deck." - " Man_the_deck_gun! ": alarm signals, on a background of movement and footfall of legs on a gangway, the official report: " the Top hatch of cabin is opened! ". Voices of the captain and Weapon officer: " More quickly, more quickly guys! Carry this trough to hell!!! ". Footfall (already on a deck) and preparation of the instrument for shooting. Lingering shout: " Los! " (sounds from apart) and the report in the top deck hatch: " the Deck instrument is ready, the mister the Captain! " - " Man_the_flak_gun! " - rise on a gangway, on a background of alarm and voices: " Quickly, quickly! ", " it will be made, the mister the Captain! ". Installation of a machine-gun tape, a sound of a cartridge box, a sound of a shutter and the report in the top deck hatch: " flak gun it is ready, the mister the Captain! " - " Man_the_flak_guns! ": Everything above listed, sounds in common. But the approach of calculation to flak gun already another. - " Watch_crew_on_deck! ": watchmen rise on a gangway. The report - " the Top hatch of cabin is opened! " - reports of the radio operator "Contact_report_sent", "New_message_received" are accompanied by a corresponding sound background. Reports on departure of radio message sound only at the reference to the radio operator in a radio cabin. At a command "Contact_report_sent" works Morze. In other cases - switches click. - at failures, the boat is filled in not so simply with water. Voices and shouts of crew which actively struggles for a life U-boot sound. Pipes break, tools, etc. Ring - at a command "Blow_ballast" cranes open and tanks of a ballast are blown all. - at a command "Surface_the_boat". Sounds: "Dive_planes_set_for_S_Surface", "Blow_ballast", a voice from a fodder compartment: " Let's charge batteries " cranes open and tanks of a ballast on nose U-boot are blown. - at a command "Crash_dive". Official reports of crew, a disturbing bell, footfall of legs, closing of hatches, opening of valves of tanks, the Capture of a ballast. Then all slowly becomes silent and passes in a mysterious sound of immersing. - Loudness of onboard hours (it does by more disturbing a background inside U-boot at a campaign on depth) and loudness of a stop watch-is raised. - on another sound эхолот and сонар (is more volumetric and it is long). In some seconds after a message of an impulse the reflected signal is audible - at serious failures in the central compartment real glass bursts and showered, (filtration) from the damaged pipes and a soaking up sound of water sounds drops. - at serious hits in the opponent from the instrument - noise of an arriving shell, explosion, singing of splinters and crew of the opponent publishes terrible sounds in English. - The sound of an antiaircraft machine gun-is simulated how it should hear flak guner. Except for the sound of a shot, bright sounding of a shutter of the recharging mechanism and emission of sleeves. - other sound of courts of small displacement (seiners, tows, fishing vessels and small tankers). Now their sound bright character. It helps to not distract on them during hunting. Lack: because of internal structure of programs in SH3, also began to sound and " Armed Tug Boat ". - Loudly also it is volumetric opening hatches of torpedo devices and an output of a torpedo in water sounds. In a sound of opening torpedo devices, are added: sounding of rotation of the lever of management of hatches of torpedo devices and "metal" of external hatches. - background noise in a hydrobackground goes with easy splash. It creates effect of movement in water. Sounds of diesel engines (-are replaced and increased on loudness at a regular course and in a mode recharging_batteries) and electromotors of a silent course. - at a command "Dive_planes_set_for_normal_dive" the corresponding atmosphere and voices of crew sounds: " To accept a ballast "... We "Dive"... " All downwards "... " To examine compartments "... " The leak through rivets "... " That water? ", " the Leak is stopped ". - at a command "Rig_for_silent_running" the corresponding atmosphere and a voice sounds: " it is silent! "... " Who-there goes? "... " A mode - " Tishin! " " - at a command "Recharging_batteries" the engine of a charge of batteries starts to work. - at a command "Standard_propulsion" the automatic device of loading Joins, the signal of the prevention sounds, the relay of a charge of batteries is disconnected. - Now more developed and broadband sound spectrum of the destroyed vessel, on the basis of file Scufundare vapor.wav, from GWX pach 1.03. Not human music. A requiem of " the maximum spheres " ***CORRECTION ***: - (a file "Ono_Cheers") I have made " Pleasure of crew " wider: At hit of a torpedo in the purpose and so at " the Opponent is destroyed! ", all over again up to a submarine hydrodynamical impact, (blast wave) in our case only its sound (a boat, in game, does not stir up, unfortunately) reaches. The metal gnash and a crunch boards is then listened. And then already voices of crew. http://www.mediafire.com/?blnnmyall2l My question. I have made a sound for radar inradioroomand for «SnorkelUp", «SnorkelDown".In what program it can be included inSH3?Thanks. |
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