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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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Sorry JCC, but im going to put you on the spot, primarly because i think your right.
Quote:
I thought this information, deserved to be brought to the front. Now in TM1.5, sink missions were reduced to 2,000 tonnage required (as opposed to the stock 10,000 tons), so you should have no problem completing those. Where as before, they were damn hard to complete, and most of the time you probably didn't. So Im almost willing to bet money, that when i return to port after a mission like this: ![]() That i will probably be assigned a new area. Now keep in mind that any given boat in a flotilla typically has like 5 areas or so that it can go to, each area with its own set of missions assigned to it. So yeah, you have a 1 in 5 chance of getting the same area again, so it will happen on occasion, but i strongly suspect that if you follow JCC's advice, you wont be stuck in a loop. ( On a side note, TMaru's "repeat patrol fix", to be honest, i don't use it myself, and personally i would love to stop supporting that modlet because any bugs in the scripting are absolutly hell to find. ![]() Now the question probably still remains, is all this information correct? I'm hoping others will follow the above quoted advice, and find out for sure. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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My observations have been similar to the quote Ill try to sum it up briefly.
If you complete a 'patrol area A' mission and phone home you will recieve new objectives if you still have munitions on board. If you are out of torps you will not recieive new orders not even an "atta boy". So take matters into your own hands and sail to a tender and re-fit. Call in another report and you WILL recieve new orders. This can be repeated seemingly indefinatly however the loading times grow and grow. I typically do this 3 or 4 times before 'returning home'. I very rarely get repeat missions and when I do there never in the same location. My current carrier has something in the order of 18 missions and last time I went home was offered a new boat... not retirement. Evidently there is a tie to your current munitions level and missions given. BTW more or less stock ver 1.3 minor mods which would not effect this aspect of the game (green buttons and the like). |
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#3 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Well... nothing scientific and no insider information here, just observation and gameplay.
JCC Oh.. and thanks! |
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#4 | |
Rear Admiral
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One thing i noticed a bit ago, but never really followed up on it, (im telling on myself here) was this little file:
data/campaigns/campaign/DnyamicMiss.cfg In it, is contained the parameters for missions you recieve while at sea, after sending off a status report, or a contact report. Heres an example: Quote:
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