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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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I was playing the practice mission that comes with WernerSobe's excellent Natural Sinking Mechanics mod when I thought about being able to use the crew from my current career to help them gain some experience. Being a bit of a realism junkie, I quickly dismissed the idea because the thought of teleporting my crew from off the coast of Honshu for a bit of training off the US West coast wasn't really an option.
Anyway, I then thought that maybe the excellent mission builders and modders here on Subsim might be able to help out. My thought was that when you get a new boat and crew it would be good to have the option to allow the first mission of the career to be a shakedown cruise. You could choose your crew as normal at career start but then sail a short 'mission' from a West Coast Port, practice a few intercepts and then sink a few old hulks before returning to port. You then arrive at PH with your crew having a little more experience to begin their first war patrol. Is this even feasible? Cheers all, WB. |
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#2 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Check out Trigger Maru 1.5.
You will be pleasantly surprised by the choices in the "Careers" screen. JCC |
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#3 |
Gunner
![]() Join Date: Mar 2007
Location: Suffolk, UK
Posts: 96
Downloads: 6
Uploads: 0
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Thanks JC,
I've had TM installed for a while now and never noticed the other options. I usually start a career in Dec 41 so the New Construction option wasn't available. Looks like I'll be starting a shakedown cruise once my current career ends. Thanks again for the heads up. WB. |
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