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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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This was set by Otto Kretschmer for a grand total of 272.282 tonnage sunk with a total of 46 ships sunk. You have until 1944 to try to beat this record. Good luck trying to sink anything in '45 if you don't get sunk first. But if you do beat this record leave your name, rank, total tonnage, total ships sunk, your U-Boats number,and what type. Good Luck to all!!!
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin Last edited by Kptlt. Neuerburg; 08-13-07 at 01:10 AM. |
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#2 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
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Some people have twice that much tonnage sunk before the end of 40 :rotfl:
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#3 |
Subsim Aviator
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not a bad idea... but players are held to what standard?
100% realism, 50% realsim? 25% realism? If a player using external cam, auto targeting, fast reloads etc sinks 300,000 tons, who cares how it compares to real life results? Of course we all played on low realism before, how else do you get good at the game??? but the real challenge comes when you hold yourself to the same restraints that real life crews faced as much as is possible in the game. (no external view, no map contact updates, manual targeting etc) i think that before you get a bunch of guys posting how they sink 100K tons before lunch time on their first patrol out in 1939 we need to hold a standard of some sort perhaps a tonnage record per year on various realism settings?
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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I now also use external camera for screenies and admittedly sometimes use it to find out where escorts are in relation to my boat, but I try to avoid doing so ![]() I've repeatedly beaten Kretschmers record, especially in the stock game, it's gotten harder with GWX but still doable, you just need to know where to go for the big hauls, and it ain't the US eastern seaboard, where Kretschmer went to get most of his score. so if you stick to the areas Kretschmer sunk his ships, it might actually be quite difficult. I might try that sometime, would be interesting to see if it could be done... |
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#5 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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I rarely get more than 250k in 12 patrols.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Or alternatively, and I mean this in total seriousness, we could just not bother, its just a game.... Even if you played on 150% realism, this is a game and will NEVER even come close to comparing to real life and what the real German submariners faced.
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