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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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![]() Over the years I have collected many mods and add-ons to both Silent Hunter 2 and Destroyer Command. Some of these are very hard to still find on the internet. I have 33 mods for SH2 and 17 for DC and may still have a few still hiding on a drive somewhere. I can burn these onto a disk if any one would like them. Just let me know.
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#2 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
Uploads: 0
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I'd like to know if you have Projekt Schwertfisch SP3 &
PMDC 102 install also i have some mods you might not have you are welcome to like the see thru menus for sh2 & pac Roy |
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#3 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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As of right now I do not have those. What I am trying to do is get all the SH2 PA and DC mods that I can get in one place so those who would like them can have them without looking all over the net, which most of are now gone.
Any help to gather mods would be helpful.
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![]() Last edited by Reinhard Hardegen; 08-09-07 at 01:29 PM. |
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#4 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
Uploads: 0
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I did find the following:
Hires Ocean v1.0 Ocean Wake Underwater Cavitation and Tortrail v1.0 Rain v1.0 RevisedInterface v1.0 Flethers SH2 Realism Mod v2.3
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#5 |
Pacific Aces Dev Team
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Please remember that the 1024 res mod (Hi-res kit) is a bonus mod here at subsim.com
![]() The rest can be freely distributed as long as the author allowed it ![]() @Old Man: Why do you want PM 1.02? The 1.03 version superceded it and fixed some bugs...
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One day I will return to sea ... |
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#6 | |
Stowaway
Posts: n/a
Downloads:
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Seems like Kriegstanz 3.0 (or Kriegspiel 3.0) will finally see the light. I just read this in the Kriegstanz forums:
Quote:
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#7 |
Gunner
![]() Join Date: Jul 2003
Location: Dallas, Tx.
Posts: 98
Downloads: 0
Uploads: 0
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@Old Man:
Why do you want PM 1.02? The 1.03 version superceded it and fixed some bugs... because 102 the ships sink slow turn over & so forth Any help to gather mods would be helpful. I can not figure out how to attach files with road runner high speed "i've tried to send them to you" when i figure out how i will Roy |
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#8 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Question for you regarding the med campaign for DC...in the readme file it says to go to "Matelot" website to download something (ships I think). Do you have that website and/or files that are needed to install that campaign? Thank you
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#9 |
Nub
![]() Join Date: Oct 2007
Posts: 4
Downloads: 0
Uploads: 0
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Im a total newbie to this site. I've been playing SH2 for some time now and just recently learned you can edit the game a little. I have no idea how to, or where to go. I do know how to access the Shell documents (if that means anything). Can someone help me out?
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#10 |
Pacific Aces Dev Team
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Wellcome aboard!
There used to be a document here at subsim.com downloads section where Neal explained nicely how to script missions :hmm: In SH2/DC most images are TGA you can edit with PaintShop or Photoshop or any other graphics editing program. You can also convert them to bitmap, edit and then convert to TGA back. For other files like sensors, weapons, units and such, most files can be opened with notepad. Go around trying a bit and you will soon see which ones....usually the smaller are plain text files (.DSF, .SDF, .DDS and such can be opened with notepad IIRC)
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One day I will return to sea ... |
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#11 |
Nub
![]() Join Date: Oct 2007
Posts: 4
Downloads: 0
Uploads: 0
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Okay, im at the page where I can see: common, configure, db, fonts insignia, movies, music, save, shell, sim, text, topp, viewer, messages, readme.
Now let's start from here. Are most mods done in the sim folder? I dont care much for messing with graphics and stuff, just minor stuff to make the game a little more fun. Like maybe a new depth guage, I thought I heard a mod regarding Das Boot my favorite movie. I definately want to dive faster, maybe some different sounds, voices, whistles things like that. And i heard you can command the Bismarck. That would be neat. Any Idea's? Thanks for that info Hitman |
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#12 |
Pacific Aces Dev Team
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Yes it's most in the "sim" subfolders. There's where you will find the files for units & weapons tweaking, plus sounds
In "shell" you'll find all related to game menu interface (Not submarine interface!) Hope that helps ![]()
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One day I will return to sea ... |
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#13 |
Nub
![]() Join Date: Oct 2007
Posts: 4
Downloads: 0
Uploads: 0
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http://64.233.167.104/search?q=cache...lnk&cd=2&gl=us
This is the page I found the mods at. I dowloaded the ones i want but now I don't know how to make them active. I tried playing the game and nothing has changed. I haven't done anything to any files except download these then turn on the game. If you can't already tell, i have no idea what to type in the folders. That is what I need help with. So in a nutshell, i've downloaded the mods...now what....? I am running SH2 on 98 as well. |
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#14 |
Pacific Aces Dev Team
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Each file should have a readme telling you how to install. Have you checked it and followed the steps? :hmm:
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One day I will return to sea ... |
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#15 |
Nub
![]() Join Date: Oct 2007
Posts: 4
Downloads: 0
Uploads: 0
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Ahhh I see. I did not see those, or thought the readme's we're nothing to read.
One problem, when I click on one of the mods, windows cannot find the file to it. I guess I will leave SH2 the way it is. I play DC allot too, we have both games on both computers in the house, I haven't tried the multiplayer for it yet. I think I dowloaded the patch already though. |
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