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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
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I was stalking a task force for a shot at a BB for the first time ever, which made this all the more ANNOYING...
A Hunt II came barrelling at me, pinging away with ASDIC at 18 kts. Pardon-moi. I thought that that was too fast for either passive or active sensors.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#2 |
Swabbie
![]() Join Date: Jul 2007
Location: Walker County, Alabama
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I've had a very similar problem, and quite a number of times. That's when I usually send an acoustic torpedo the escort's way. A few short seconds later my problem with the escort is over.
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#3 |
Lucky Jack
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He was trying to make you crap your pants and do something which would be very helpful to him.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
GWX Project Director
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HMCS I'm guessing that he first got a hydrophone fix on you and then raced like heck to your "last plotted" location to reaquire you with shorter ranged ASDIC.
(We can't make them stop pinging on the way to the "last plotted U-boat position" though.... SH3 quirk.) The high speed of the escort in question is certainly a great hindrance in his effort to detect you due to white noise. In general though, ASDIC is less affected by upper level water noise than hydrophones. In real life, ASW detection devices would be retracted back into the escort's hull at speeds of 15 kts or better. (Generally speaking) The risk was having said devices torn free by hydrodynamic forces impressed upon them above speeds of 15kts. Technically, they could still listen to hydrophones/sonar at high speed in RL... but the usefulness of doing so... and successful plotting, is another matter. Still, when you play DiD... any time you see that DD make a beeline for you through the scopes... with that bone in his teeth... it is suspenseful every time. |
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#5 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
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This cat picked me up at 18 kts, on his beam. I was at periscope depth, speed 4 kts. He was 2000 yds away or so. And no, my scope was down. I'm very good with the 'scope, I don't leave it up for long @ all.
I have a hard time with that one. I guess "realism" is relative. C'est la guerre.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#6 | |
GWX Project Director
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You aren't simply automatically detected. What was your aspect ratio in reference to the searching unit? Did you fire T1 steamers? Were you running silent? (4 kts implies that you were not.) What was the sea state. There are too many unanswered questions here for you to state that the sensors are modelled by us arbitrarily or for you to imply that we just modelled these things haphazardly with disregard to realism. |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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yeah, kinnda annoying isn't it
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#8 | |
Sparky
![]() Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
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It's like the Blues. You can't play em if you haven't lived em. GWX 3.0 DID |
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#9 |
Subsim Aviator
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I love the GWX escorts!
they make me consider what will happen to good ship and crew if my approach to the convoy fails. then they make me consider what will happen to good ship and crew if im too careless in gathering target data. then they make me wonder what will happen to good ship and crew if i maneuver to wrecklessly while lining up for the shot. once the shot works out they make me wonder if im egressing smartly (getting the F outta dodge without making a lot of noise) more often than not im detected at some later phase of the engagement and these buggers force me down to 230 - 240 meters as we play a deadly game of hide and seek... fortunately over several years of playing sub sims... i have learned how to turn my U-boat into a church mouse hiding quietly in the darkest corner of hell. that lesson did not come easy over the years. GWX - first the test... then the lesson!
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#10 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
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Variables, shmariables.
A DDE going at full tilt (18kts) would be lucky to hear anything. Remember, we are talking about 60 years ago. The technology is not what it is now. Next time I am at the Legion on Remem. day, I will have to try to track down an old asdic operator and see what he says. I know that the U-Boat cats were certainly contacted and interviewed about development of the game, but I don't think that they talked to too many escort crewmen. I'm done with this, just going to live with it. It's just a GAME for pete's sake.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#11 |
Watch
![]() Join Date: Jun 2007
Location: U-45 Currant Location: Gibraltar Harbour
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haha i had the problem in Med lol, came across a British Battlegroup of 3 battleships (King George V, Rodney and Nelson) 2 cruisers, and some destroyers. Peeeerrrfeccct weather
![]() Considering i was ahead of the group, i sat and waited for the BB column to come by King George V first..Fired Torpedo 1 (450 metres)...direct hit on the engine room, she slows to a complete stop, the other ships start manuver N.W, so i move ahead flank turning in the same direction… but 2nd BB in the line was speeding away and judging by my angle the torp would have bounced off , but i manage to get close to the 3rd BB (fire 3 shots frm 500m) 2 of which hit, grinding her to halt, thankfully the rest of the escorts follow the BB that got away, leaving me with 1 BB dead in the water and 1 managing only 6 knots, bow in the water. I moved in and fired 2 more torps at the Rodney class BB thus sinking her, and then moved back to the King George, positioned myself perfectly, at 700 metres, then PING PING again, i thought i lost all the Destroyers, just as well there was only this 1 straggler, i knew that from her distance from me i could quickly fire my last torpedo at the BB,so i fire it at 700 metres, and watch from my periscope, then to my horror, i see it come directly between me and the BB, in the line of fire of my torp MY LAST TROP !..boom..the Destroyer was no more.. i was most annoyed ! because it was looking that the BB wouldn’t sink and was still pretty much manned at all guns..putting me off from surfacing. I slowly slip away somewhat disappointed...then at my complete surprise 10 minutes later, the navigator has identified the BB as sunk, the icon appearing on the map !, 2 BBs sunk, and 1 DD,.. and i lived to tell the tale! - Jesus that has to be the luckiest patrols ive done, although it could have gone all the other way had the Destroyers and their Escorts had their way..one very fortunate skipper indeed ! ![]() ![]() |
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#12 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#13 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#14 | ||
GWX Project Director
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http://www.subsim.com/radioroom/showthread.php?t=119585 and here: http://www.subsim.com/radioroom/show...8&postcount=29 Just another griefer. @HMCS, here's a thought... GWX didn't cost you anything. Why don't you just take it off your hard drive and be done with it. You were given constructive responses. I don't have time for people who ignore them. I'm inclined to believe that you simply weren't as stealthy as you thought you were. |
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#15 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
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well any attacks i carry out (or try to) on conyoys, task forces or a flock of seagulls, i never travel above 2 knts and always silent running from below 7000 range. above that range i can travel a little faster 4-5knts, but you just have to be as silent as possible. imo 4 knts at 2000 range is too noisy, silent running automatically reduces your speed to what is assumed is relatively silent (3 knts) i drop down to 2 knts to be sure.
if you use this technic you might find you can get very close without being detected (ive got as close as 1000 and still not been picked up) you just have to hope that your intercept calculations have been precise, if not then its start all over again time. ![]()
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