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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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CHURCH improve observation scope for GWX 1.3 and NYGM real final version
Update!!
CHURCH improve observation scope real final version ![]() Thise is a real final version of the mod, i rework the wider fov version, and made some changes in redmask filter. The textures are perfectly fitted to the game. Redmask are now in perfect position ![]() Version for NGYM2.5 added in the zip arhive Screenshots ![]() ![]() Observation scope have the same instruments on the right side as a atack scope. ![]() -------------------------------------------------------- Instalation: Thise mod comes with a simple install program, download and open it. The instalation program sholud find your silent hunter 3 main folder automaticly but if not add it yorself by clicking Browse (example d:\silent hunter3), do not install it in MOD directory. Please remember that the mod is created for the standart GWX 1.3(intergrate orders) and NYGM2.5 (6 dials) menu_1024_768.ini. If you have other mods that containse thise file already you will need to instal mod manualy (the instructions in the readme - Silent Hunter 3/documentation/............../readme.htm Credits A big thanks to the original author of the scope CHURCH SUBSIM Original creator of redmask DMLAVAN And me ![]() I also want to say thanks to Redwine, Geralt, Flakmonkey and Racerboy for they help and for all who show interes in thise very small project ![]() -------------------------------------------------- Download link http://files.filefront.com/Church+Ob.../fileinfo.html --------------------------------------------------------- Standart zip arhive with manuall instalation instructions http://files.filefront.com/Church+ob.../fileinfo.html Last edited by Dimitrius07; 08-13-07 at 05:35 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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#3 |
Fleet Admiral
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Love it, looks great. Actually gives a reason to use the OS.
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#4 |
Stowaway
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Note: I simply forgot to wright thise, when you install the package - you will see 4 new folders in sh3 MOD folder, from thise point - use one of the versions according to readme, just be shure you roll back sh3 commander before.
You also prety shure that you can use it in the middle of patrol, thince its only texture changes ![]() |
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#5 | |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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#6 |
Chief of the Boat
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Just for clarrification, in your first post you advise 'do not install it in MOD directory' In your whilst in your second post you advise 'you will see 4 new folders in sh3 MOD folder'.
Could you furtherr advise ? :hmm: |
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#7 |
Stowaway
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I`am sorry - my English is not so good.
![]() Ok, run my install - select your main sh3 gwx folder (example c:\Silent Hunter 3) press next and my program will do the neccesery job for you ![]() ![]() |
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#8 |
Canadian Wolf
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Nice work here
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#9 | |
Chief of the Boat
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![]() ![]() I'll try it out on a fresh install....cheers ![]() |
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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yup it's definately your brain jim matey LOL
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#11 |
Eternal Patrol
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Wider version looks like it is 20 meters higher as well.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Black Magic
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#13 |
Mate
![]() Join Date: Jul 2007
Location: Hungary, Szeged
Posts: 58
Downloads: 0
Uploads: 0
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I'm using "my favourite dials mod with integrated orders" mod is there a way to enable yours and editing the menu file manually to put everything into the right position while keeping the dials mod?
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#14 | |
Stowaway
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![]() jimbuna You don`t need a fresh install, thince my pogram don`t mess with anything that you allready have. Affter the instalation you will open your JSGME and you will see 4 new folders ![]() Activate one you like (according to a readme i provide with instalation) and you all set ![]() ![]() |
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#15 | |
Stowaway
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