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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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[REL] Silent Speed Mod
This Mod will add:
* A new forward speed, 50 rpm, (about 1.5 knots) to the existing 5 forward speeds, in exchange for 1 of your reverse speeds. (I rarely if ever, use all of the reverse speeds, and then only for docking in port, so for me the tradeoff was easy) * New engine telegraphs & mini dial with a 50 rpm slot, in all compartments,in all boats, that can be ordered via mouse click 2D, & 3D (on the telegraph at the helm), or keyboard command. Based on Oak_Grooves wonderful " Bordinstrumente 1.0 ", " Funkraum Upgrade for Bordinstrumente 1.0 mod" and "CA's UBoat Instrument Patch V1.0" by Captain America. I have divided ahead slow into two slots: Ahead slow / Silent speed. The new speed settings are shown below. ![]() Back full has been traded for 50 rpm. I do not claim this to be a prototypical engine telegraph, but rather, an attempt to give the player easier access to his boats speed settings within the limitations of SHIII. Keyboard Commands: ~= Silent Speed, 6= All Stop, 7 = Back Slow, 8 = Back Standard & 9 = Back Emergency. * New custom speech files, 3 each using all 9 different voices (English), edited using existing dialogue to say: Normal - " Yes Sir, Silent Speed " Heightened State (yells) - " Speed One Knot " Silent Running (whispers) - " Yes Sir, Rig For Silent Speed " Remaining "reverse order" speech files renamed to reflect new speed settings. * New matching text in the text window to mirror the ordered speed. (English) ![]() * The ability to custom tune each boat to what you think Silent Speed should be, (sub.cfg file) and then get that exact rpm setting every time you order 50 rpm. This can be very handy in the chaos of a depth charge attack, when you need to add a little power to maneuver,then go silent again. Silent Speed is now just a keystroke away. (Say goodbye to mouse clicking on the little knot meter, and say hello to the tilde key. ~) ![]() This Mod was created and tested on SHIII 1.4b Vanilla (heavely sprinkled with mods by some of you from Subsim and myself) so in an effort to not break anything in either of the great Super Mods, I am listing every file I have changed so you can decide if this mod will conflict with your setup. I have placed all Texture & Sound files in JSGME format. The SUB.cfg files and En_menu should probably be edited manually to avoid conflicts. Just copy and paste the sections I have included. I have only included the Engine Properties to avoid confusion, as by now I'm sure everyone has thier own preferences for depth settings. MODIFIED FILES LIST Textures: SHIII/data/Menu/GUI/Layout/DialsFdb (Mini Dials, Engine Telegraph is the only change) SHIII/data/Textures/TNormal/tex/7cIC_tbd_1 (U-boat interior gauges, Engine Telegraph is the only thing changed ) 21IC_tbd_1 cadrane_radio_7 cadrane_radio_9 cadrane_radio_21 CR9C_1 int_2 int_7 int_21 Sounds: SHIII/data/Sound/Speech_En/ChE_K_All_Stop.OGG - Folders 1 thru 9 (Changed the Chiefs response in all 3 states _K _P & _S for All Stop, Back Slow, Back Standard & Back Full) (Changed to) FILE NAME WHAT YOU HEAR ChE_K_All_Stop = Silent Speed " " Back Slow = All Stop " " Back Standard = Back Slow " " Back Full = Back Standard If anyone would like to have a go at the German Sound files as per above, that would be great. Menu: SHIII/data/Menu/en_menu.txt (For the text window, these are the lines I have changed) 1010=Silent speed 1011=Ahead slow 1012=Ahead one third 1013=Ahead standard 1014=Ahead full 1015=Ahead flank 1016=All stop 1017=Back slow 1018=Back standard 1019=Back emergency SUB CFG: SHIII/data/Submarine/NSS_Uboat2A/NSS_Uboat2A.CFG (All Boats, the last entry at the bottom of the file are the Engine Properties) TypeIIA [EngineProperties] (CHANGES MADE) AllStop=0.16 -----------------This line is now Silent Speed, When you want to edit Silent Speed just adjust this line. AheadSlow=0.40 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 BackSlow=0.00 -----------------This line is now All Stop. Note the zeros. BackStandard=-0.26 -----------------This line is now Back Slow. BackFull=-0.40 -----------------This line is now Back Standard. ( Mod includes settings for all boats ) BackEmergency=-0.66 Thats all of the files modified. Notes: * I found in my testing that 50 rpms is actually too slow to maintain depth when running deep to avoid DC's. The actual settings I use are between 60 & 70 rpms for a solid 1.5 to 1.75 knot speed. Each class of boat is different in this regard. One silent speed setting wont work for all U-boats. * All my silent speed settings were tested for depthkeeping @ 200m, of course you can go deeper. * I noticed while testing, (an SHIII oddity) that if you select your depth with the mouse on the depth gauge while silent running your boat will descend hold depth nicely and ascend if ordered, but if you use the "A" key (or "hold this depth" command), the boat wont fully trim and you will slowly lose your depth over time in one meter increments. I suppose one could use this tacticly to slowly descend, then go Ahead Slow to trim. * I did not change the engine telegraph on the bridge because this is part of the boats texture file & there are so many custom skins out that it seemed pointless. The commands will still work, but the gauge wont read properly. I just copy/paste this telegraph onto my favorite skins. Thanks goes out to Oak_Groove & Captain America for thier original work. Available here http://hosted.filefront.com/Payoff whew . . long post Run Silent, Run Deep Payoff
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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nice work indeed.. but may i suggest you call the new speed "silent running" "shleichfahrt" ?
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Gruß ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Revelation!
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#5 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Great STUFF!
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#6 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Nice work. But, the only thing I would like to have in this mod is German voices.
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#7 | |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#8 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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![]() Quote:
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__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#9 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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![]() Quote:
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#10 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Wauw sounds great
![]() But will it go with the 6dial mod? :hmm: you know the one with the dials as slideouts, I use it in order not to have that annoying black bar in the bottom of the screen picture. ![]() |
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#11 | |||
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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The problem is I would'nt know which words to edit using the German voice actor files as I did with the English voice actors. I guess one could always use Ahead Slow twice. Maybe someone will have a go at the German sound files. I did three different versions for variety, but really one would suffice and could be renamed for all three states.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#12 |
Stowaway
Posts: n/a
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Very nice work endeed
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#13 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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Damn !! cool mod mate'
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#14 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Masterwork! Many thanX Payoff you have done a GREAT mod.
But i prefer BIG DIALS from FLBSale's Simfeeling Package... 6AnzeigenSimfeeling you know ...6 big dials...they are sliding out from right edge of gamescreen... And what i have to do now? Back to those small unreadable dials? Could you make something with this? Silent speed for big dial? It's just ONE dial for u-boot speed...PLIIIIZZ. ThiZ will be small work for the MODDER like you ![]() And the german voice for silent speed - this game is a simulation of GERMAN submarine...and there are GermanZ inside. ![]() With those two things added, your mod will be PERFECT and IRON position for each kaleun. GreetZ. |
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#15 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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yes I wouold like to second that...if you could make this with 6 dials slideout..that would be ideal. If not, is there a changelog for the menu.ini file...I don't mind copying and pasting stuff if I have to.
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